#include <MRRenderGLHelpers.h>
◆ bind()
MRVIEWER_API void MR::FramebufferData::bind |
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bool | clear = true | ) |
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◆ bindDefault()
MRVIEWER_API void MR::FramebufferData::bindDefault |
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◆ bindTexture()
MRVIEWER_API void MR::FramebufferData::bindTexture |
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◆ copyTextureBindDef()
MRVIEWER_API void MR::FramebufferData::copyTextureBindDef |
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◆ del()
MRVIEWER_API void MR::FramebufferData::del |
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◆ gen()
MRVIEWER_API void MR::FramebufferData::gen |
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const Vector2i & | size, |
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int | msaaPow ) |
◆ getSize()
const Vector2i & MR::FramebufferData::getSize |
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const |
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inline |
◆ getTexture()
unsigned MR::FramebufferData::getTexture |
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const |
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inline |
The documentation for this class was generated from the following file: