#include <MRSceneSelectionChange.h>
Public Member Functions | |
virtual | ~ISceneSelectionChange ()=default |
virtual void | updateSelection (const std::vector< std::shared_ptr< const Object > > &) |
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virtualdefault |
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inlinevirtual |
Reimplemented in MR::SceneSelectionChangeClose, and MR::SceneSelectionChangeRestart.