#include <MRSceneRoot.h>
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static MRMESH_API SceneRootObject & | get () |
static MRMESH_API std::shared_ptr< SceneRootObject > & | getSharedPtr () |
static MRMESH_API void | setScenePath (const std::filesystem::path &scenePath) |
static MRMESH_API const SceneRootObject & | constGet () |
static MRMESH_API std::shared_ptr< const SceneRootObject > | constGetSharedPtr () |
static MRMESH_API const std::filesystem::path & | getScenePath () |
Singleton to store scene root object
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