#include <MRSceneTextureGL.h>
Public Member Functions | |
void | bind (bool clear) |
void | unbind () |
void | reset (const Vector2i &size, int msaaPow) |
void | copyTexture () |
void | draw () |
bool | isBound () const |
void MR::SceneTextureGL::bind | ( | bool | clear | ) |
void MR::SceneTextureGL::copyTexture | ( | ) |
void MR::SceneTextureGL::draw | ( | ) |
|
inline |
void MR::SceneTextureGL::reset | ( | const Vector2i & | size, |
int | msaaPow ) |
void MR::SceneTextureGL::unbind | ( | ) |