#include <MRShadowsGL.h>
◆ ~ShadowsGL()
MRVIEWER_API MR::ShadowsGL::~ShadowsGL |
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◆ enable()
MRVIEWER_API void MR::ShadowsGL::enable |
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bool | on | ) |
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◆ getBlurRadius()
float MR::ShadowsGL::getBlurRadius |
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const |
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inline |
◆ getQuality()
float MR::ShadowsGL::getQuality |
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const |
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inline |
◆ getShadowColor()
const Vector4f & MR::ShadowsGL::getShadowColor |
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const |
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inline |
◆ getShadowShift()
const Vector2f & MR::ShadowsGL::getShadowShift |
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const |
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inline |
◆ isEnabled()
bool MR::ShadowsGL::isEnabled |
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const |
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inline |
◆ MR_ADD_CTOR_DELETE_MOVE()
MR::ShadowsGL::MR_ADD_CTOR_DELETE_MOVE |
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ShadowsGL | | ) |
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◆ setBlurRadius()
MRVIEWER_API void MR::ShadowsGL::setBlurRadius |
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float | radius | ) |
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◆ setQuality()
MRVIEWER_API void MR::ShadowsGL::setQuality |
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float | quality | ) |
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◆ setShadowColor()
MRVIEWER_API void MR::ShadowsGL::setShadowColor |
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const Vector4f & | color | ) |
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◆ setShadowShift()
MRVIEWER_API void MR::ShadowsGL::setShadowShift |
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const Vector2f & | shift | ) |
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The documentation for this class was generated from the following file: