MeshLib Documentation
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MR::SceneSave Namespace Reference

Typedefs

using SceneSaver = Expected<void>( * )( const Object&, const std::filesystem::path&, ProgressCallback )
 

Typedef Documentation

◆ SceneSaver

using MR::SceneSave::SceneSaver = Expected<void>( * )( const Object&, const std::filesystem::path&, ProgressCallback )