#include <MRRenderGLHelpers.h>
◆ arr
const char* MR::BindVertexAttribArraySettings::arr = nullptr |
◆ arrSize
size_t MR::BindVertexAttribArraySettings::arrSize = 0 |
◆ baseTypeElementsNumber
int MR::BindVertexAttribArraySettings::baseTypeElementsNumber = 0 |
◆ buf
GlBuffer& MR::BindVertexAttribArraySettings::buf |
◆ forceUse
bool MR::BindVertexAttribArraySettings::forceUse = false |
◆ isColor
bool MR::BindVertexAttribArraySettings::isColor = false |
◆ name
const char* MR::BindVertexAttribArraySettings::name = nullptr |
◆ program_shader
GLuint MR::BindVertexAttribArraySettings::program_shader = 0 |
◆ refresh
bool MR::BindVertexAttribArraySettings::refresh = false |
The documentation for this struct was generated from the following file: