#include <MRSurfacePath.h>
Public Attributes | |
MeshTriPoint | end |
if valid, then the descent is stopped as soon as same triangle with (end) is reached | |
VertId * | outVertexReached = nullptr |
if not nullptr, then the descent is stopped as soon as any vertex is reached, which is written in *outVertexReached | |
EdgePoint * | outBdReached = nullptr |
if not nullptr, then the descent is stopped as soon as any boundary point is reached, which is written in *outBdReached | |
MeshTriPoint MR::ComputeSteepestDescentPathSettings::end |
if valid, then the descent is stopped as soon as same triangle with (end) is reached
EdgePoint* MR::ComputeSteepestDescentPathSettings::outBdReached = nullptr |
if not nullptr, then the descent is stopped as soon as any boundary point is reached, which is written in *outBdReached
VertId* MR::ComputeSteepestDescentPathSettings::outVertexReached = nullptr |
if not nullptr, then the descent is stopped as soon as any vertex is reached, which is written in *outVertexReached