#include <MRGLTexture.h>
Public Member Functions | |
size_t | size () const |
Public Attributes | |
Vector3i | resolution |
GLint | internalFormat = GL_RGBA |
GLint | format = GL_RGBA |
GLint | type = GL_UNSIGNED_BYTE |
WrapType | wrap = WrapType::Mirror |
FilterType | filter = FilterType::Discrete |
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inline |
FilterType MR::GlTexture::Settings::filter = FilterType::Discrete |
GLint MR::GlTexture::Settings::format = GL_RGBA |
GLint MR::GlTexture::Settings::internalFormat = GL_RGBA |
Vector3i MR::GlTexture::Settings::resolution |
GLint MR::GlTexture::Settings::type = GL_UNSIGNED_BYTE |
WrapType MR::GlTexture::Settings::wrap = WrapType::Mirror |