settings defining regular grid, where each quadrangular cell is split on two triangles in one of two ways
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#include <MRGridSettings.h>
settings defining regular grid, where each quadrangular cell is split on two triangles in one of two ways
◆ EdgeType
Enumerator |
---|
Horizontal | |
Vertical | |
DiagonalA | |
DiagonalB | |
◆ TriType
◆ dim
Vector2i MR::GridSettings::dim |
the number of cells in X and Y dimensions; the number of vertices will be at most (X+1)*(Y+1)
◆ faceIds
BMap<FaceId, size_t> MR::GridSettings::faceIds |
grid coordinates of lower-left vertex and triangle-type to faceId; all 3 vertices and all 3 edges of valid face must be valid as well; index is 2 * ( x + y * settings.dim.x ) + triType
◆ uedgeIds
BMap<UndirectedEdgeId, size_t> MR::GridSettings::uedgeIds |
grid coordinates of lower-left vertex and edge-type to edgeId with the origin in this vertex; both vertices of valid edge must be valid as well; index is 4 * ( x + y * ( settings.dim.x + 1 ) ) + edgeType
◆ vertIds
BMap<VertId, size_t> MR::GridSettings::vertIds |
grid coordinates to vertex Id; invalid vertex Id means that this vertex is missing in grid; index is x + y * ( settings.dim.x + 1 )
The documentation for this struct was generated from the following file: