#include <MRMeshLoadObj.h>
Public Attributes | |
std::string | name |
Mesh | mesh |
VertUVCoords | uvCoords |
VertColors | colors |
Vector< std::filesystem::path, TextureId > | textureFiles |
Vector< TextureId, FaceId > | texturePerFace |
std::optional< Color > | diffuseColor |
AffineXf3f | xf |
transform of the loaded mesh, not identity only if ObjLoadSettings.customXf | |
int | skippedFaceCount = 0 |
counter of skipped faces (faces than can't be created), not zero only if ObjLoadSettings.countSkippedFaces | |
int | duplicatedVertexCount = 0 |
counter of duplicated vertices (that created for resolve non-manifold geometry) | |