#include <MRDistanceMapParams.h>
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| MeshToDistanceMapParams ()=default |
| default constructor. Manual params initialization is required:
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MRMESH_API | MeshToDistanceMapParams (const Vector3f &direction, const Vector2i &resolution, const MeshPart &mp, bool usePreciseBoundingBox=false) |
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MRMESH_API | MeshToDistanceMapParams (const Vector3f &direction, const Vector2f &pixelSize, const MeshPart &mp, bool usePreciseBoundingBox=false) |
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MRMESH_API | MeshToDistanceMapParams (const Matrix3f &rotation, const Vector3f &origin, const Vector2i &resolution, const Vector2f &size) |
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MRMESH_API | MeshToDistanceMapParams (const Matrix3f &rotation, const Vector3f &origin, const Vector2f &pixelSize, const Vector2i &resolution) |
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MRMESH_API | MeshToDistanceMapParams (const Matrix3f &rotation, const Vector2i &resolution, const MeshPart &mp, bool usePreciseBoundingBox=false) |
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MRMESH_API | MeshToDistanceMapParams (const AffineXf3f &xf, const Vector2i &resolution, const Vector2f &size) |
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MRMESH_API | MeshToDistanceMapParams (const AffineXf3f &xf, const Vector2f &pixelSize, const Vector2i &resolution) |
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| operator AffineXf3f () const |
| converts in transformation
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AffineXf3f | xf () const |
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void | setDistanceLimits (float min, float max) |
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Vector3f | xRange = Vector3f( 1.f, 0.f, 0.f ) |
| Cartesian range vector between distance map borders in X direction.
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Vector3f | yRange = Vector3f( 0.f, 1.f, 0.f ) |
| Cartesian range vector between distance map borders in Y direction.
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Vector3f | direction = Vector3f( 0.f, 0.f, 1.f ) |
| direction of intersection ray
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Vector3f | orgPoint = Vector3f( 0.f, 0.f, 0.f ) |
| location of (0,0) pixel with value 0.f
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bool | useDistanceLimits = false |
| out of limits intersections will be set to non-valid
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bool | allowNegativeValues = false |
| allows to find intersections in backward to direction vector with negative values
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float | minValue = 0.f |
| Using of this parameter depends on useDistanceLimits.
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float | maxValue = 0.f |
| Using of this parameter depends on useDistanceLimits.
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Vector2i | resolution |
| resolution of distance map
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◆ MeshToDistanceMapParams() [1/8]
MR::MeshToDistanceMapParams::MeshToDistanceMapParams |
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default |
default constructor. Manual params initialization is required:
◆ MeshToDistanceMapParams() [2/8]
MRMESH_API MR::MeshToDistanceMapParams::MeshToDistanceMapParams |
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const Vector3f & | direction, |
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const Vector2i & | resolution, |
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const MeshPart & | mp, |
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bool | usePreciseBoundingBox = false ) |
direction vector shows the projections vector to the distance map for points on model yRange and xRange directions make orthonormal basis with direction see Vector3<T>::perpendicular() for more details All Output Distance map values will be positive usePreciseBoundingBox false (fast): use general (cached) bounding box with applied rotation usePreciseBoundingBox true (slow): compute bounding box from points with respect to rotation
◆ MeshToDistanceMapParams() [3/8]
MRMESH_API MR::MeshToDistanceMapParams::MeshToDistanceMapParams |
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const Vector3f & | direction, |
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const Vector2f & | pixelSize, |
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const MeshPart & | mp, |
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bool | usePreciseBoundingBox = false ) |
◆ MeshToDistanceMapParams() [4/8]
MRMESH_API MR::MeshToDistanceMapParams::MeshToDistanceMapParams |
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const Matrix3f & | rotation, |
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const Vector3f & | origin, |
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const Vector2i & | resolution, |
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const Vector2f & | size ) |
input matrix should be orthonormal! rotation.z - direction rotation.x * (box X length) - xRange rotation.y * (box Y length) - yRange All Output Distance map values will be positive
◆ MeshToDistanceMapParams() [5/8]
MRMESH_API MR::MeshToDistanceMapParams::MeshToDistanceMapParams |
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const Matrix3f & | rotation, |
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const Vector3f & | origin, |
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const Vector2f & | pixelSize, |
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const Vector2i & | resolution ) |
◆ MeshToDistanceMapParams() [6/8]
MRMESH_API MR::MeshToDistanceMapParams::MeshToDistanceMapParams |
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const Matrix3f & | rotation, |
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const Vector2i & | resolution, |
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const MeshPart & | mp, |
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bool | usePreciseBoundingBox = false ) |
input matrix should be orthonormal! rotation.z - direction rotation.x * (box X length) - xRange rotation.y * (box Y length) - yRange All Output Distance map values will be positive usePreciseBoundingBox false (fast): use general (cached) bounding box with applied rotation usePreciseBoundingBox true (slow): compute bounding box from points with respect to rotation
◆ MeshToDistanceMapParams() [7/8]
MRMESH_API MR::MeshToDistanceMapParams::MeshToDistanceMapParams |
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const AffineXf3f & | xf, |
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const Vector2i & | resolution, |
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const Vector2f & | size ) |
The most general constructor. Use it if you have to find special view, resolution, distance map with visual the part of the model etc. All params match is in the user responsibility xf.b - origin point: pixel(0,0) with value 0. xf.A.z - direction xf.A.x - xRange xf.A.y - yRange All Output Distance map values could be positive and negative by default. Set allowNegativeValues to false if negative values are not required
◆ MeshToDistanceMapParams() [8/8]
MRMESH_API MR::MeshToDistanceMapParams::MeshToDistanceMapParams |
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const AffineXf3f & | xf, |
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const Vector2f & | pixelSize, |
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const Vector2i & | resolution ) |
◆ operator AffineXf3f()
MR::MeshToDistanceMapParams::operator AffineXf3f |
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const |
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inline |
converts in transformation
◆ setDistanceLimits()
void MR::MeshToDistanceMapParams::setDistanceLimits |
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float | min, |
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float | max ) |
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if distance is not in set range, pixel became invalid default value: false. Any distance will be applied (include negative)
◆ xf()
AffineXf3f MR::MeshToDistanceMapParams::xf |
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const |
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inline |
◆ allowNegativeValues
bool MR::MeshToDistanceMapParams::allowNegativeValues = false |
allows to find intersections in backward to direction vector with negative values
◆ direction
Vector3f MR::MeshToDistanceMapParams::direction = Vector3f( 0.f, 0.f, 1.f ) |
direction of intersection ray
◆ maxValue
float MR::MeshToDistanceMapParams::maxValue = 0.f |
Using of this parameter depends on useDistanceLimits.
◆ minValue
float MR::MeshToDistanceMapParams::minValue = 0.f |
Using of this parameter depends on useDistanceLimits.
◆ orgPoint
Vector3f MR::MeshToDistanceMapParams::orgPoint = Vector3f( 0.f, 0.f, 0.f ) |
location of (0,0) pixel with value 0.f
◆ resolution
Vector2i MR::MeshToDistanceMapParams::resolution |
resolution of distance map
◆ useDistanceLimits
bool MR::MeshToDistanceMapParams::useDistanceLimits = false |
out of limits intersections will be set to non-valid
◆ xRange
Vector3f MR::MeshToDistanceMapParams::xRange = Vector3f( 1.f, 0.f, 0.f ) |
Cartesian range vector between distance map borders in X direction.
◆ yRange
Vector3f MR::MeshToDistanceMapParams::yRange = Vector3f( 0.f, 1.f, 0.f ) |
Cartesian range vector between distance map borders in Y direction.
The documentation for this struct was generated from the following file: