#include <MRBoolean.h>
◆ operator()() [1/3]
◆ operator()() [2/3]
FloatGrid MR::MeshVoxelsConverter::operator() |
( |
const MeshPart & | mp, |
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const AffineXf3f & | xf = {} ) const |
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inline |
◆ operator()() [3/3]
◆ adaptivity
float MR::MeshVoxelsConverter::adaptivity = 0 |
◆ callBack
◆ offsetVoxels
float MR::MeshVoxelsConverter::offsetVoxels = 0 |
◆ surfaceOffset
float MR::MeshVoxelsConverter::surfaceOffset = 3 |
◆ voxelSize
float MR::MeshVoxelsConverter::voxelSize = 0.001f |
The documentation for this struct was generated from the following file: