Mesh rendering parameters for primary rendering (as opposed to the picker). More...
#include <MRIRenderObject.h>
Public Attributes | |
const Matrix4f * | normMatrixPtr { nullptr } |
Vector3f | lightPos |
bool | allowAlphaSort { false } |
RenderModelPassMask | passMask = RenderModelPassMask::All |
Public Attributes inherited from MR::ModelBaseRenderParams | |
const Matrix4f & | modelMatrix |
const Plane3f & | clipPlane |
DepthFunction | depthFunction = DepthFunction::Default |
Public Attributes inherited from MR::BaseRenderParams | |
const Matrix4f & | viewMatrix |
const Matrix4f & | projMatrix |
ViewportId | viewportId |
Vector4i | viewport |
Mesh rendering parameters for primary rendering (as opposed to the picker).
bool MR::ModelRenderParams::allowAlphaSort { false } |
Vector3f MR::ModelRenderParams::lightPos |
const Matrix4f* MR::ModelRenderParams::normMatrixPtr { nullptr } |
RenderModelPassMask MR::ModelRenderParams::passMask = RenderModelPassMask::All |