#include <MRPointOnObject.h>
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Vector3f | point |
| 3D location on the object in local coordinates
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float | zBuffer { 1.0f } |
| z buffer value
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union { | |
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int primId = -1 | |
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FaceId face | |
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UndirectedEdgeId uedge | |
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VertId vert | |
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}; | | |
| to which primitive that point pertains
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◆ PointOnObject()
MR::PointOnObject::PointOnObject |
( |
| ) |
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inline |
◆ operator PointOnFace()
◆ [union]
to which primitive that point pertains
◆ face
FaceId MR::PointOnObject::face |
◆ point
Vector3f MR::PointOnObject::point |
3D location on the object in local coordinates
◆ primId
int MR::PointOnObject::primId = -1 |
◆ uedge
UndirectedEdgeId MR::PointOnObject::uedge |
◆ vert
VertId MR::PointOnObject::vert |
◆ zBuffer
float MR::PointOnObject::zBuffer { 1.0f } |
The documentation for this struct was generated from the following file: