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MRFastWindingNumber.h
Go to the documentation of this file.
1#pragma once
2
4#include "MRExpected.h"
5#include "MRId.h"
6
7namespace MR
8{
11
12
15{
16public:
17 virtual ~IFastWindingNumber() = default;
18
26 virtual Expected<void> calcFromVector( std::vector<float>& res, const std::vector<Vector3f>& points, float beta, FaceId skipFace = {}, const ProgressCallback& cb = {} ) = 0;
27
33 virtual Expected<void> calcSelfIntersections( FaceBitSet& res, float beta, const ProgressCallback& cb = {} ) = 0;
34
42 virtual Expected<void> calcFromGrid( std::vector<float>& res, const Vector3i& dims, const AffineXf3f& gridToMeshXf, float beta, const ProgressCallback& cb = {} ) = 0;
43
50 virtual Expected<void> calcFromGridWithDistances( std::vector<float>& res, const Vector3i& dims, const AffineXf3f& gridToMeshXf, const DistanceToMeshOptions& options, const ProgressCallback& cb ) = 0;
51};
52
57class MRMESH_CLASS FastWindingNumber : public IFastWindingNumber
58{
59public:
62 [[nodiscard]] MRMESH_API FastWindingNumber( const Mesh & mesh );
63
65 MRMESH_API Expected<void> calcFromVector( std::vector<float>& res, const std::vector<Vector3f>& points, float beta, FaceId skipFace, const ProgressCallback& cb ) override;
66 MRMESH_API Expected<void> calcSelfIntersections( FaceBitSet& res, float beta, const ProgressCallback& cb ) override;
67 MRMESH_API Expected<void> calcFromGrid( std::vector<float>& res, const Vector3i& dims, const AffineXf3f& gridToMeshXf, float beta, const ProgressCallback& cb ) override;
68 MRMESH_API float calcWithDistances( const Vector3f& p, const DistanceToMeshOptions& options );
69 MRMESH_API Expected<void> calcFromGridWithDistances( std::vector<float>& res, const Vector3i& dims, const AffineXf3f& gridToMeshXf, const DistanceToMeshOptions& options, const ProgressCallback& cb ) override;
70
71private:
72 [[nodiscard]] float calc_( const Vector3f & q, float beta, FaceId skipFace = {} ) const;
73
74 const Mesh & mesh_;
75 const AABBTree & tree_;
76 const Dipoles & dipoles_;
77};
78
81{
82public:
83 virtual ~IFastWindingNumberByParts() = default;
84
89 using GridByPartsFunc = std::function<Expected<void> ( std::vector<float>&& data, const Vector3i& dims, int zOffset )>;
90
99 virtual Expected<void> calcFromGridByParts( GridByPartsFunc resFunc, const Vector3i& dims,
100 const AffineXf3f& gridToMeshXf, float beta, int layerOverlap, const ProgressCallback& cb ) = 0;
101
111 const AffineXf3f& gridToMeshXf, const DistanceToMeshOptions& options, int layerOverlap, const ProgressCallback& cb ) = 0;
112};
113
114}
Definition MRAABBTree.h:16
Definition MRFastWindingNumber.h:58
Abstract class that complements IFastWindingNumber with chunked processing variants of its methods.
Definition MRFastWindingNumber.h:81
Abstract class for fast approximate computation of generalized winding number for a mesh (using its A...
Definition MRFastWindingNumber.h:15
MRMESH_API Expected< void > calcFromGrid(std::vector< float > &res, const Vector3i &dims, const AffineXf3f &gridToMeshXf, float beta, const ProgressCallback &cb) override
calculates winding numbers in each point from a three-dimensional grid
virtual Expected< void > calcFromGrid(std::vector< float > &res, const Vector3i &dims, const AffineXf3f &gridToMeshXf, float beta, const ProgressCallback &cb={})=0
calculates winding numbers in each point from a three-dimensional grid
virtual Expected< void > calcFromGridByParts(GridByPartsFunc resFunc, const Vector3i &dims, const AffineXf3f &gridToMeshXf, float beta, int layerOverlap, const ProgressCallback &cb)=0
calculates winding numbers in each point from a three-dimensional grid
virtual Expected< void > calcFromVector(std::vector< float > &res, const std::vector< Vector3f > &points, float beta, FaceId skipFace={}, const ProgressCallback &cb={})=0
calculates winding numbers in the points from given vector
std::function< Expected< void >(std::vector< float > &&data, const Vector3i &dims, int zOffset)> GridByPartsFunc
Definition MRFastWindingNumber.h:89
MRMESH_API float calcWithDistances(const Vector3f &p, const DistanceToMeshOptions &options)
MRMESH_API FastWindingNumber(const Mesh &mesh)
tl::expected< T, E > Expected
Definition MRExpected.h:31
virtual Expected< void > calcFromGridWithDistancesByParts(GridByPartsFunc resFunc, const Vector3i &dims, const AffineXf3f &gridToMeshXf, const DistanceToMeshOptions &options, int layerOverlap, const ProgressCallback &cb)=0
calculates distances with the sign obtained from generalized winding number in each point from a thre...
virtual Expected< void > calcSelfIntersections(FaceBitSet &res, float beta, const ProgressCallback &cb={})=0
calculates winding numbers for all centers of mesh's triangles. if winding number is less than 0 or g...
MRMESH_API Expected< void > calcFromGridWithDistances(std::vector< float > &res, const Vector3i &dims, const AffineXf3f &gridToMeshXf, const DistanceToMeshOptions &options, const ProgressCallback &cb) override
calculates distances with the sign obtained from generalized winding number in each point from a thre...
MRMESH_API Expected< void > calcSelfIntersections(FaceBitSet &res, float beta, const ProgressCallback &cb) override
calculates winding numbers for all centers of mesh's triangles. if winding number is less than 0 or g...
virtual Expected< void > calcFromGridWithDistances(std::vector< float > &res, const Vector3i &dims, const AffineXf3f &gridToMeshXf, const DistanceToMeshOptions &options, const ProgressCallback &cb)=0
calculates distances with the sign obtained from generalized winding number in each point from a thre...
virtual ~IFastWindingNumber()=default
virtual ~IFastWindingNumberByParts()=default
MRMESH_API Expected< void > calcFromVector(std::vector< float > &res, const std::vector< Vector3f > &points, float beta, FaceId skipFace, const ProgressCallback &cb) override
see methods' descriptions in IFastWindingNumber
only for bindings generation
Definition MRCameraOrientationPlugin.h:8
options determining computation of distance from a point to a mesh
Definition MRDistanceToMeshOptions.h:14
Definition MRMesh.h:23