MeshLib C++ Docs
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MR::IFastWindingNumber Class Referenceabstract

Abstract class for fast approximate computation of generalized winding number for a mesh (using its AABB tree) More...

#include <MRFastWindingNumber.h>

+ Inheritance diagram for MR::IFastWindingNumber:

Public Member Functions

virtual ~IFastWindingNumber ()=default
 
virtual Expected< void > calcFromVector (std::vector< float > &res, const std::vector< Vector3f > &points, float beta, FaceId skipFace={}, const ProgressCallback &cb={})=0
 calculates winding numbers in the points from given vector
 
virtual Expected< void > calcSelfIntersections (FaceBitSet &res, float beta, const ProgressCallback &cb={})=0
 calculates winding numbers for all centers of mesh's triangles. if winding number is less than 0 or greater then 1, that face is marked as self-intersected
 
virtual Expected< void > calcFromGrid (std::vector< float > &res, const Vector3i &dims, const AffineXf3f &gridToMeshXf, float beta, const ProgressCallback &cb={})=0
 calculates winding numbers in each point from a three-dimensional grid
 
virtual Expected< void > calcFromGridWithDistances (std::vector< float > &res, const Vector3i &dims, const AffineXf3f &gridToMeshXf, const DistanceToMeshOptions &options, const ProgressCallback &cb)=0
 calculates distances with the sign obtained from generalized winding number in each point from a three-dimensional grid; if sqr(res) < minDistSq or sqr(res) >= maxDistSq, then NaN is returned for such point
 

Detailed Description

Abstract class for fast approximate computation of generalized winding number for a mesh (using its AABB tree)


The documentation for this class was generated from the following file: