AffineXf3< T > linearXf() const
converts this into not-rigid transformation but with matrix, which linearly depends on angles
Definition MRRigidScaleXf3.h:33
constexpr RigidScaleXf3(const RigidXf3< U > &xf) noexcept
Definition MRRigidScaleXf3.h:27
constexpr RigidScaleXf3() noexcept=default
T s
scaling
Definition MRRigidScaleXf3.h:20
auto length() const
Definition MRVector3.h:69
V b
shift
Definition MRRigidScaleXf3.h:19
V a
rotation angles relative to x,y,z axes
Definition MRRigidScaleXf3.h:18
constexpr RigidScaleXf3(const RigidScaleXf3< U > &xf) noexcept
Definition MRRigidScaleXf3.h:25
AffineXf3< T > rigidScaleXf() const
converts this into rigid (with scale) transformation, which non-linearly depends on angles
Definition MRRigidScaleXf3.h:30
only for bindings generation
Definition MRCameraOrientationPlugin.h:8
Definition MRMatrix3.h:24
Definition MRQuaternion.h:16
Definition MRRigidScaleXf3.h:15
Definition MRRigidXf3.h:16
Definition MRVector3.h:33