#include "MRObject.h"Go to the source code of this file.
Classes | |
| struct | MR::SceneLoad::SceneLoadResult |
| Scene loading result. More... | |
Namespaces | |
| namespace | MR |
| namespace | MR::SceneLoad |
Typedefs | |
| using | MR::SceneLoad::PostLoadCallback = std::function<void ( SceneLoadResult )> |
Functions | |
| MRMESH_API SceneLoadResult | MR::SceneLoad::fromAnySupportedFormat (const std::vector< std::filesystem::path > &files, ProgressCallback callback={}) |
| Load scene from file. | |
| MRMESH_API void | MR::SceneLoad::asyncFromAnySupportedFormat (const std::vector< std::filesystem::path > &files, PostLoadCallback postLoadCallback, ProgressCallback progressCallback={}) |