7#include <unordered_map>
74 MRVIEWER_API
virtual void drawSceneContextMenu_(
const std::vector<std::shared_ptr<Object>>& ,
const std::string& )
116 void drawObjectsList_();
118 float getDrawDropTargetHeight_()
const;
119 void reorderSceneIfNeeded_();
122 MRVIEWER_API
virtual void updateSceneWindowScrollIfNeeded_();
124 std::vector<Object*> getPreSelection_(
Object* meshclicked,
125 bool isShift,
bool isCtrl,
126 const std::vector<std::shared_ptr<Object>>& selected,
127 const std::vector<std::shared_ptr<Object>>& all );
128 void updateSelection_(
Object* objPtr,
const std::vector<std::shared_ptr<Object>>& selected,
const std::vector<std::shared_ptr<Object>>& all );
130 bool clickTrigger_ =
false;
131 bool allowSceneReorder_ =
true;
134 struct MoveAndScrollData
140 MoveAndScrollData upFirstSelected_;
141 MoveAndScrollData downLastSelected_;
142 MoveAndScrollData nextVisible_;
147 struct ScrollPositionPreservation
153 int framesTillFixScroll_ = 0;
155 bool dragObjectsMode_{
false };
157 bool dragModeTrigger_{
false };
160 void applyCollapseSceneTree_();
163 bool collapseSceneTreeRequested_ =
false;
named object in the data model
Definition MRObject.h:61
class for drawing a list of scene objects (and handling interaction with it)
Definition MRSceneObjectsListDrawer.h:19
auto height(const Box< V > &box)
returns size along y axis
Definition MRBox.h:361
auto depth(const Box< V > &box)
returns size along z axis
Definition MRBox.h:368
int index
Definition MRSceneObjectsListDrawer.h:136
void setObjectTreeState(const Object *obj, bool open)
set object collapse state (hiding children)
void setLeavesVisibility(bool visible)
set visible flag all selectable objects
void changeSelection(bool isDown, bool isShift)
void setNextFrameFixScroll(int skipFrames=1)
helper method for fix scroll position after change available height
std::unordered_map< const Object *, bool > sceneOpenCommands_
Definition MRSceneObjectsListDrawer.h:166
virtual void drawCustomObjectPrefixInScene_(const Object &, bool)
Definition MRSceneObjectsListDrawer.h:70
virtual void draw(float height)
void makeDragDropTarget_(Object &target, bool before, bool betweenLine, const std::string &uniqueStr)
bool needScroll
scroll position of new selected object in list of all
Definition MRSceneObjectsListDrawer.h:138
bool needDragDropTarget_()
checking the need to draw a target
void processItemClick_(Object &object, const std::vector< std::shared_ptr< Object > > &selected)
function that do click logic on object line (select/deselect/rename/open context)
void drawObjectVisibilityCheckbox_(Object &object, const std::string &uniqueStr)
draw visibility checkbox and call ImGui::SameLine at the end
void allowSceneReorder(bool allow)
set possibility change object order
bool drawObjectCollapsingHeader_(Object &object, const std::string &uniqueStr, bool hasRealChildren)
function that draws collapsing header and process click on it
void setShowNewSelectedObjects(bool show)
set flag of the object visibility activation after selection
Definition MRSceneObjectsListDrawer.h:28
void makeDragDropSource_(const std::vector< std::shared_ptr< Object > > &payload)
payload object will be moved
bool getDeselectNewHiddenObjects()
get flag of deselect object after hidden
Definition MRSceneObjectsListDrawer.h:35
void selectAllObjects()
select all selectable objects
void expandObjectTreeAndScroll(const Object *obj)
expands all objs parents in tree and scroll scene tree window so selection becomes visible
void changeVisible(bool isDown)
virtual void drawSceneContextMenu_(const std::vector< std::shared_ptr< Object > > &, const std::string &)
Definition MRSceneObjectsListDrawer.h:74
bool getShowNewSelectedObjects()
get flag of the object visibility activation after selection
Definition MRSceneObjectsListDrawer.h:30
float relativeMousePos
Definition MRSceneObjectsListDrawer.h:149
void setDeselectNewHiddenObjects(bool deselect)
set flag of deselect object after hidden
Definition MRSceneObjectsListDrawer.h:33
virtual bool drawObject_(Object &object, const std::string &uniqueStr, int depth)
override this to customize whole object line
virtual bool drawSkippedObject_(Object &object, const std::string &uniqueStr, int depth)
draw dummy container for skipped object
bool showNewSelectedObjects_
Definition MRSceneObjectsListDrawer.h:113
constexpr int sDefaultGroupState
ImGuiTreeNodeFlags_DefaultOpen; the value is spelled out not to include imgui.h here,...
Definition MRSceneObjectsListDrawer.h:170
int ImGuiTreeNodeFlags
Definition MRSceneObjectsListDrawer.h:82
virtual std::string objectLineStrId_(const Object &object, const std::string &uniqueStr)
float absLinePosRatio
Definition MRSceneObjectsListDrawer.h:150
bool deselectNewHiddenObjects_
Definition MRSceneObjectsListDrawer.h:114
virtual bool collapsingHeader_(const std::string &uniqueName, ImGuiTreeNodeFlags flags)
override this to customize CollapsingHeader draw
float posY
index of new selected object in list of all
Definition MRSceneObjectsListDrawer.h:137
virtual float drawCustomTreeObjectProperties_(Object &obj, bool onlyCalcHeight)
virtual ~SceneObjectsListDrawer()=default
only for bindings generation
Definition MRCameraOrientationPlugin.h:8
Definition MRSceneReorder.h:13