Undo action for ObjectMeshData change.
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#include <MRChangeMeshDataAction.h>
Undo action for ObjectMeshData change.
◆ Obj
◆ ChangeMeshDataAction() [1/2]
MR::ChangeMeshDataAction::ChangeMeshDataAction |
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std::string | name, |
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const std::shared_ptr< ObjectMesh > & | obj ) |
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inline |
use this constructor to remember object's data before making any changes in it
◆ ChangeMeshDataAction() [2/2]
MR::ChangeMeshDataAction::ChangeMeshDataAction |
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std::string | name, |
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const std::shared_ptr< ObjectMesh > & | obj, |
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ObjectMeshData && | newData ) |
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inline |
use this constructor to remember object's data and immediately set new data
◆ action()
This function is called on history action (undo, redo, etc.)
Implements MR::HistoryAction.
◆ heapBytes()
virtual size_t MR::ChangeMeshDataAction::heapBytes |
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const |
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inlinenodiscardoverridevirtual |
returns the amount of memory this object occupies on heap
Implements MR::HistoryAction.
◆ name()
virtual std::string MR::ChangeMeshDataAction::name |
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const |
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inlineoverridevirtual |
◆ setObjectDirty()
static void MR::ChangeMeshDataAction::setObjectDirty |
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const std::shared_ptr< ObjectMesh > & | obj | ) |
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inlinestatic |
The documentation for this class was generated from the following file: