class to encapsulate depth peeling rendering passes as fall back if alpha sort is not available More...
#include <MRDepthPeelingGL.h>
Public Member Functions | |
| MR_ADD_CTOR_DELETE_MOVE (DepthPeelingGL) | |
| MRVIEWER_API void | reset (const Vector2i &size) |
| MRVIEWER_API bool | doPasses (FramebufferData *bgFramebuffer) |
| MRVIEWER_API void | draw () |
| draws this result texture onto | |
| int | getNumPasses () const |
| functions to control number of passes | |
| void | setNumPasses (int passes) |
class to encapsulate depth peeling rendering passes as fall back if alpha sort is not available