MeshLib C++ Docs
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MR::DepthPeelingGL Class Reference

class to encapsulate depth peeling rendering passes as fall back if alpha sort is not available More...

#include <MRViewer/MRDepthPeelingGL.h>

Public Member Functions

 MR_ADD_CTOR_DELETE_MOVE (DepthPeelingGL)
void reset (const Vector2i &size)
bool doPasses (FramebufferData *bgFramebuffer)
void draw ()
 draws this result texture onto
int getNumPasses () const
 functions to control number of passes
void setNumPasses (int passes)

Detailed Description

class to encapsulate depth peeling rendering passes as fall back if alpha sort is not available


The documentation for this class was generated from the following file: