the class models water increase in the terrain under the rain with constant precipitation More...
#include <MRMesh/MRPrecipitationSimulator.h>
Classes | |
| struct | SimulationStep |
Public Types | |
| enum class | Event { Event::Finish , Event::BasinFull , Event::Merge } |
Public Member Functions | |
| PrecipitationSimulator (WatershedGraph &wg) | |
| initializes modeling from the initial subdivision of the terrain | |
| SimulationStep | simulateOne () |
| processes the next event happened with the terrain basins | |
the class models water increase in the terrain under the rain with constant precipitation