| bindBorders_() | MR::RenderMeshObject | protectedvirtual |
| bindEdges_() | MR::RenderMeshObject | protectedvirtual |
| bindEmptyTextures_(GLuint shaderId) | MR::RenderMeshObject | protectedvirtual |
| bindMesh_(bool alphaSort) | MR::RenderMeshObject | protectedvirtual |
| bindMeshPicker_() | MR::RenderMeshObject | protectedvirtual |
| bindPoints_(bool alphaSort) | MR::RenderMeshObject | protectedvirtual |
| bindSelectedEdges_() | MR::RenderMeshObject | protectedvirtual |
| borderArrayObjId_ | MR::RenderMeshObject | protected |
| borderBuffer_ | MR::RenderMeshObject | protected |
| bordersSize_ | MR::RenderMeshObject | protected |
| borderTexture_ | MR::RenderMeshObject | protected |
| cornerMode | MR::RenderMeshObject | protected |
| dirty_ | MR::RenderMeshObject | protected |
| dirtyEdges_ | MR::RenderMeshObject | protected |
| dirtyPointPos_ | MR::RenderMeshObject | protected |
| drawMesh_(bool solid, ViewportId viewportId, bool picker=false) const | MR::RenderMeshObject | protectedvirtual |
| edgesArrayObjId_ | MR::RenderMeshObject | protected |
| edgeSize_ | MR::RenderMeshObject | protected |
| edgesTexture_ | MR::RenderMeshObject | protected |
| emptyLinesColorTexture_ | MR::RenderMeshObject | protected |
| emptyScnLengthColorTexture_ | MR::RenderMeshObject | protected |
| emptyVertsColorTexture_ | MR::RenderMeshObject | protected |
| faceColorsTex_ | MR::RenderMeshObject | protected |
| faceIndicesSize_ | MR::RenderMeshObject | protected |
| faceNormalsTextureSize_ | MR::RenderMeshObject | protected |
| faceSelectionTex_ | MR::RenderMeshObject | protected |
| faceSelectionTextureSize_ | MR::RenderMeshObject | protected |
| facesIndicesBuffer_ | MR::RenderMeshObject | protected |
| facesNormalsTex_ | MR::RenderMeshObject | protected |
| forceBindAll() override | MR::RenderMeshObject | virtual |
| freeBuffers_() | MR::RenderMeshObject | protectedvirtual |
| getMesh() | MR::RenderFeatures::RenderFeatureMeshComponent< IsPrimary > | inline |
| glBytes() const override | MR::RenderMeshObject | virtual |
| GLuint typedef | MR::RenderMeshObject | protected |
| heapBytes() const override | MR::RenderMeshObject | virtual |
| initBuffers_() | MR::RenderMeshObject | protectedvirtual |
| loadFaceIndicesBuffer_() | MR::RenderMeshObject | protected |
| loadFaceNormalsTextureBuffer_() | MR::RenderMeshObject | protected |
| loadFaceSelectionTextureBuffer_() | MR::RenderMeshObject | protected |
| loadPointValidIndicesBuffer_() | MR::RenderMeshObject | protected |
| loadTexturePerFaceTextureBuffer_() | MR::RenderMeshObject | protected |
| loadVertColorsBuffer_() | MR::RenderMeshObject | protected |
| loadVertNormalsBuffer_() | MR::RenderMeshObject | protected |
| loadVertPosBuffer_() | MR::RenderMeshObject | protected |
| loadVertUVBuffer_() | MR::RenderMeshObject | protected |
| maxTexSize_ | MR::RenderMeshObject | protected |
| meshArrayObjId_ | MR::RenderMeshObject | protected |
| meshPickerArrayObjId_ | MR::RenderMeshObject | protected |
| objMesh_ | MR::RenderMeshObject | protected |
| operator=(const Wrapper &)=delete | MR::RenderWrapObject::Wrapper< WrappedModelSubobject< IsPrimary, ObjectMesh >, RenderMeshObject > | |
| pointsArrayObjId_ | MR::RenderMeshObject | protected |
| pointSize_ | MR::RenderMeshObject | protected |
| pointValidBuffer_ | MR::RenderMeshObject | protected |
| pointValidSize_ | MR::RenderMeshObject | protected |
| render(const ModelRenderParams ¶ms) override | MR::RenderFeatures::RenderFeatureComponent< IsPrimary, ObjectMesh, RenderMeshObject > | inlinevirtual |
| renderEdges_(const ModelRenderParams ¶meters, bool alphaSort, GLuint vao, const Color &color, uint32_t dirtyFlag) | MR::RenderMeshObject | protectedvirtual |
| renderMeshEdges_(const ModelRenderParams ¶meters, bool alphaSort) | MR::RenderMeshObject | protectedvirtual |
| RenderMeshObject(const VisualObject &visObj) | MR::RenderMeshObject | |
| renderMeshVerts_(const ModelRenderParams ¶meters, bool alphaSort) | MR::RenderMeshObject | protectedvirtual |
| renderPicker(const ModelBaseRenderParams ¶ms, unsigned geomId) override | MR::RenderFeatures::RenderFeatureComponent< IsPrimary, ObjectMesh, RenderMeshObject > | inlinevirtual |
| renderUi(const UiRenderParams ¶ms) | MR::IRenderObject | inlinevirtual |
| selectedEdgesArrayObjId_ | MR::RenderMeshObject | protected |
| selectedEdgesBuffer_ | MR::RenderMeshObject | protected |
| selEdgeSize_ | MR::RenderMeshObject | protected |
| selEdgesTexture_ | MR::RenderMeshObject | protected |
| shouldRender(ViewportId viewportId) const | MR::RenderFeatures::RenderFeatureComponent< IsPrimary, ObjectMesh, RenderMeshObject > | inline |
| subobject | MR::RenderWrapObject::detail::SubobjectStorage< WrappedModelSubobject< IsPrimary, ObjectMesh > > | |
| textureArray_ | MR::RenderMeshObject | protected |
| texturePerFace_ | MR::RenderMeshObject | protected |
| texturePerFaceSize_ | MR::RenderMeshObject | protected |
| update_(ViewportMask mask) | MR::RenderMeshObject | protectedvirtual |
| vertColorsBuffer_ | MR::RenderMeshObject | protected |
| vertColorsSize_ | MR::RenderMeshObject | protected |
| vertNormalsBuffer_ | MR::RenderMeshObject | protected |
| vertNormalsSize_ | MR::RenderMeshObject | protected |
| vertPosBuffer_ | MR::RenderMeshObject | protected |
| vertPosSize_ | MR::RenderMeshObject | protected |
| vertUVBuffer_ | MR::RenderMeshObject | protected |
| vertUVSize_ | MR::RenderMeshObject | protected |
| Wrapper(const VisualObject &object) | MR::RenderWrapObject::Wrapper< WrappedModelSubobject< IsPrimary, ObjectMesh >, RenderMeshObject > | inline |
| Wrapper(const Wrapper &)=delete | MR::RenderWrapObject::Wrapper< WrappedModelSubobject< IsPrimary, ObjectMesh >, RenderMeshObject > | |
| ~IRenderObject()=default | MR::IRenderObject | virtual |
| ~RenderMeshObject() | MR::RenderMeshObject | virtual |