#include <MRRenderFeatureObjects.h>
Inheritance diagram for MR::RenderFeatures::RenderFeatureMeshComponent< IsPrimary >:Public Member Functions | |
| auto & | getMesh () |
Public Member Functions inherited from MR::RenderFeatures::RenderFeatureComponent< IsPrimary, ObjectMesh, RenderMeshObject > | |
| bool | shouldRender (ViewportId viewportId) const |
| bool | render (const ModelRenderParams ¶ms) override |
| void | renderPicker (const ModelBaseRenderParams ¶ms, unsigned geomId) override |
Public Member Functions inherited from MR::RenderWrapObject::Wrapper< WrappedModelSubobject< IsPrimary, ObjectMesh >, RenderMeshObject > | |
| Wrapper (const VisualObject &object) | |
| Wrapper (const Wrapper &)=delete | |
| Wrapper & | operator= (const Wrapper &)=delete |
Public Member Functions inherited from MR::RenderMeshObject | |
| MRVIEWER_API | RenderMeshObject (const VisualObject &visObj) |
| virtual MRVIEWER_API | ~RenderMeshObject () |
| virtual MRVIEWER_API size_t | heapBytes () const override |
| returns the amount of memory this object occupies on heap | |
| virtual MRVIEWER_API size_t | glBytes () const override |
| returns the amount of memory this object allocated in OpenGL | |
| virtual MRVIEWER_API void | forceBindAll () override |
| binds all data for this render object, not to bind ever again (until object becomes dirty) | |
Public Member Functions inherited from MR::IRenderObject | |
| virtual | ~IRenderObject ()=default |
| virtual void | renderUi (const UiRenderParams ¶ms) |
|
inline |