Mesh rendering parameters for primary rendering (as opposed to the picker). More...
#include <MRIRenderObject.h>
Inheritance diagram for MR::ModelRenderParams:Public Attributes | |
| const Matrix4f * | normMatrixPtr { nullptr } |
| Vector3f | lightPos |
| bool | allowAlphaSort { false } |
| RenderModelPassMask | passMask = RenderModelPassMask::All |
Public Attributes inherited from MR::ModelBaseRenderParams | |
| const Matrix4f & | modelMatrix |
| const Plane3f & | clipPlane |
| DepthFunction | depthFunction = DepthFunction::Default |
Public Attributes inherited from MR::BaseRenderParams | |
| const Matrix4f & | viewMatrix |
| const Matrix4f & | projMatrix |
| ViewportId | viewportId |
| Vector4i | viewport |
Mesh rendering parameters for primary rendering (as opposed to the picker).
| bool MR::ModelRenderParams::allowAlphaSort { false } |
| Vector3f MR::ModelRenderParams::lightPos |
| const Matrix4f* MR::ModelRenderParams::normMatrixPtr { nullptr } |
| RenderModelPassMask MR::ModelRenderParams::passMask = RenderModelPassMask::All |