3#include "MRPch/MRBindingMacros.h"
111 using UiTaskList = std::vector<std::shared_ptr<BasicUiRenderTask>>;
149 virtual size_t glBytes()
const = 0;
167template <
typename ...Bases>
168requires ( ( std::derived_from<Bases, IRenderObject> && !std::same_as<Bases, IRenderObject> ) && ... )
180 (void)( ..., ( ret = Bases::render( params ) || ret ) );
184 size_t heapBytes()
const override {
return ( std::size_t{} + ... + Bases::heapBytes() ); }
185 size_t glBytes()
const override {
return ( std::size_t{} + ... + Bases::glBytes() ); }
192template<
typename ObjectType>
195 static_assert( std::is_base_of_v<VisualObject, std::remove_reference_t<ObjectType>>,
"MR::VisualObject is not base of ObjectType" );
201template<
typename RenderObjType>
204 return [] (
const VisualObject& visObj ) {
return std::make_unique<RenderObjType>( visObj ); };
214 std::type_index type_;
217#define MR_REGISTER_RENDER_OBJECT_IMPL(objectType, ...)\
218 static MR::RegisterRenderObjectConstructor __objectRegistrator##objectType{typeid(objectType),makeRenderObjectConstructor<__VA_ARGS__>()};
#define MR_MAKE_FLAG_OPERATORS_IN_CLASS(T)
Generates operators for a enum (at class scope).
Definition MRFlagOperators.h:9
#define MR_MAKE_FLAG_OPERATORS(T)
Generates operators for a enum (at namespace scope).
Definition MRFlagOperators.h:6
Definition MRIRenderObject.h:134
Definition MRIRenderObject.h:208
Combines several different IRenderObjects into one in a meaningful way.
Definition MRIRenderObject.h:170
Definition MRViewportId.h:16
Visual Object.
Definition MRVisualObject.h:116
virtual bool render(const ModelRenderParams ¶ms)=0
Returns true if something was rendered, or false if nothing to render.
Definition MRIRenderObject.h:161
virtual ~UiRenderManager()=default
BasicUiRenderTask()=default
Vector3f lightPos
normal matrix, only necessary for triangles rendering
Definition MRIRenderObject.h:56
virtual void renderPass()=0
This is the main rendering pass.
BasicUiRenderTask & operator=(const BasicUiRenderTask &)=default
size_t glBytes() const override
Definition MRIRenderObject.h:185
void renderUi(const UiRenderParams ¶ms) override
Definition MRIRenderObject.h:187
BasicUiRenderTask(const BasicUiRenderTask &)=default
virtual void earlyBackwardPass(const BackwardPassParams ¶ms)
Definition MRIRenderObject.h:103
RenderModelPassMask passMask
determines how to handle transparent models
Definition MRIRenderObject.h:59
const Matrix4f & modelMatrix
Definition MRIRenderObject.h:47
size_t heapBytes() const override
Definition MRIRenderObject.h:184
float renderTaskDepth
The tasks are sorted by this depth, descending (larger depth = further away).
Definition MRIRenderObject.h:74
DepthFunction depthFunction
viewport clip plane (it is not applied while object does not have clipping flag set)
Definition MRIRenderObject.h:49
const Matrix4f & viewMatrix
Definition MRIRenderObject.h:37
UiTaskList * tasks
Those are Z-sorted and then executed.
Definition MRIRenderObject.h:114
const Plane3f & clipPlane
Definition MRIRenderObject.h:48
MRMESH_API RegisterRenderObjectConstructor(const std::type_index &type, IRenderObjectConstructorLambda lambda)
bool render(const ModelRenderParams ¶ms) override
Definition MRIRenderObject.h:176
virtual void forceBindAll()
binds all data for this render object, not to bind ever again (until object becomes dirty)
Definition MRIRenderObject.h:151
const Matrix4f * normMatrixPtr
Definition MRIRenderObject.h:55
RenderModelPassMask
Various passes of the 3D rendering.
Definition MRRenderModelParameters.h:40
bool tryConsumeMouseHover() const
If nothing else is hovered, this returns true and writes mouseHover to consumedInteractions.
Definition MRIRenderObject.h:90
MRMESH_API ~RegisterRenderObjectConstructor()
virtual size_t heapBytes() const =0
returns the amount of memory this object occupies on heap
Definition MRIRenderObject.h:163
BasicUiRenderTask(BasicUiRenderTask &&)=default
std::vector< std::shared_ptr< BasicUiRenderTask > > UiTaskList
Definition MRIRenderObject.h:111
std::function< std::unique_ptr< IRenderObject >(const VisualObject &)> IRenderObjectConstructorLambda
Definition MRIRenderObject.h:199
virtual void renderUi(const UiRenderParams ¶ms)
Definition MRIRenderObject.h:157
void renderPicker(const ModelBaseRenderParams ¶ms, unsigned geomId) override
Definition MRIRenderObject.h:183
TransparencyMode transparencyMode
position of light source
Definition MRIRenderObject.h:57
MR_BIND_IGNORE IRenderObjectConstructorLambda makeRenderObjectConstructor()
Definition MRIRenderObject.h:202
MR_BIND_IGNORE MRMESH_API std::unique_ptr< IRenderObject > createRenderObject(const VisualObject &visObj, const std::type_index &type)
virtual BasicUiRenderTask::BackwardPassParams beginBackwardPass(ViewportId viewport, UiRenderParams::UiTaskList &tasks)
Definition MRIRenderObject.h:128
DepthFunction
Definition MRIRenderObject.h:21
virtual void renderPicker(const ModelBaseRenderParams ¶ms, unsigned geomId)=0
Definition MRIRenderObject.h:162
virtual ~BasicUiRenderTask()=default
Vector4i viewport
id of the viewport
Definition MRIRenderObject.h:40
RenderObjectCombinator(const VisualObject &object)
Definition MRIRenderObject.h:172
const Matrix4f & projMatrix
Definition MRIRenderObject.h:38
void forceBindAll() override
Definition MRIRenderObject.h:186
InteractionMask
Definition MRIRenderObject.h:77
virtual void finishBackwardPass(ViewportId viewport, const BasicUiRenderTask::BackwardPassParams ¶ms)
After the backward pass is performed, the parameters should be passed back into this function.
Definition MRIRenderObject.h:130
std::array< Vector3f, 3 > MR_BIND_IGNORE
Definition MRMeshBuilderTypes.h:13
virtual ~IRenderObject()=default
virtual size_t glBytes() const =0
returns the amount of memory this object allocated in OpenGL
Definition MRIRenderObject.h:164
ViewportId viewportId
Definition MRIRenderObject.h:39
BasicUiRenderTask & operator=(BasicUiRenderTask &&)=default
virtual void preRenderViewport(ViewportId viewport)
This is called before doing IRenderObject::renderUi() on even object in a viewport....
Definition MRIRenderObject.h:122
virtual void postRenderViewport(ViewportId viewport)
This is called after doing IRenderObject::renderUi() on even object in a viewport....
Definition MRIRenderObject.h:124
only for bindings generation
Definition MRCameraOrientationPlugin.h:8
Common rendering parameters for meshes and UI.
Definition MRIRenderObject.h:36
Definition MRIRenderObject.h:84
IRenderObject::renderUi() can emit zero or more or more of those tasks. They are sorted by depth ever...
Definition MRIRenderObject.h:64
Definition MRIRenderObject.h:46
Mesh rendering parameters for primary rendering (as opposed to the picker).
Definition MRIRenderObject.h:54
struct to determine transparent rendering mode
Definition MRRenderModelParameters.h:13
Definition MRIRenderObject.h:118
Definition MRIRenderObject.h:110