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MRIRenderObject.h
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1#pragma once
3#include "MRPch/MRBindingMacros.h"
5#include "MRMeshFwd.h"
6#include "MRViewportId.h"
7#include "MRVector2.h"
8#include "MRVector4.h"
9#include "MRAffineXf3.h"
10#include <functional>
11#include <typeindex>
12#include <memory>
13
14namespace MR
15{
18
19
20enum class DepthFunction
21{
22 Never = 0,
23 Less = 1,
24 Equal = 2,
25 Greater = 4,
30 Default = 8
31};
33
34
36{
37 const Matrix4f& viewMatrix;
38 const Matrix4f& projMatrix;
40 Vector4i viewport;
41};
42
51
61
64{
65 virtual ~BasicUiRenderTask() = default;
66
67 BasicUiRenderTask() = default;
72
74 float renderTaskDepth = 0;
75
76 enum class InteractionMask
77 {
78 mouseHover = 1 << 0,
79 mouseScroll = 1 << 1,
80 };
82
84 {
87 mutable InteractionMask consumedInteractions{};
88
90 [[nodiscard]] bool tryConsumeMouseHover() const
91 {
92 if ( !bool( consumedInteractions & InteractionMask::mouseHover ) )
93 {
94 consumedInteractions |= InteractionMask::mouseHover;
95 return true;
96 }
97 return false;
98 }
99 };
100
103 virtual void earlyBackwardPass( const BackwardPassParams& params ) { (void)params; }
104
106 virtual void renderPass() = 0;
107};
108
110{
111 using UiTaskList = std::vector<std::shared_ptr<BasicUiRenderTask>>;
112
114 UiTaskList* tasks = nullptr;
115};
116
118{
119 virtual ~UiRenderManager() = default;
120
122 virtual void preRenderViewport( ViewportId viewport ) { (void)viewport; }
124 virtual void postRenderViewport( ViewportId viewport ) { (void)viewport; }
125
128 virtual BasicUiRenderTask::BackwardPassParams beginBackwardPass( ViewportId viewport, UiRenderParams::UiTaskList& tasks ) { (void)viewport; (void)tasks; return {}; }
130 virtual void finishBackwardPass( ViewportId viewport, const BasicUiRenderTask::BackwardPassParams& params ) { (void)viewport, (void)params; }
131};
132
134{
135public:
136 virtual ~IRenderObject() = default;
137
142
144 virtual bool render( const ModelRenderParams& params ) = 0;
145 virtual void renderPicker( const ModelBaseRenderParams& params, unsigned geomId ) = 0;
147 virtual size_t heapBytes() const = 0;
149 virtual size_t glBytes() const = 0;
151 virtual void forceBindAll() {}
152
157 virtual void renderUi( const UiRenderParams& params ) { (void)params; }
158};
161inline bool IRenderObject::render( const ModelRenderParams& ) { return false; }
162inline void IRenderObject::renderPicker( const ModelBaseRenderParams&, unsigned ) {}
163inline size_t IRenderObject::heapBytes() const { return 0; }
164inline size_t IRenderObject::glBytes() const { return 0; }
165
167template <typename ...Bases>
168requires ( ( std::derived_from<Bases, IRenderObject> && !std::same_as<Bases, IRenderObject> ) && ... )
169class RenderObjectCombinator : public Bases...
170{
171public:
173 : Bases( object )...
174 {}
175
176 bool render( const ModelRenderParams& params ) override
177 {
178 bool ret = false;
180 (void)( ..., ( ret = Bases::render( params ) || ret ) );
181 return ret;
182 }
183 void renderPicker( const ModelBaseRenderParams& params, unsigned geomId ) override { ( Bases::renderPicker( params, geomId ), ... ); }
184 size_t heapBytes() const override { return ( std::size_t{} + ... + Bases::heapBytes() ); }
185 size_t glBytes() const override { return ( std::size_t{} + ... + Bases::glBytes() ); }
186 void forceBindAll() override { ( Bases::forceBindAll(), ... ); }
187 void renderUi( const UiRenderParams& params ) override { ( Bases::renderUi( params ), ... ); }
188};
189
190MR_BIND_IGNORE MRMESH_API std::unique_ptr<IRenderObject> createRenderObject( const VisualObject& visObj, const std::type_index& type );
191
192template<typename ObjectType>
193MR_BIND_IGNORE std::unique_ptr<IRenderObject> createRenderObject( const VisualObject& visObj )
194{
195 static_assert( std::is_base_of_v<VisualObject, std::remove_reference_t<ObjectType>>, "MR::VisualObject is not base of ObjectType" );
196 return createRenderObject( visObj, typeid( ObjectType ) );
197}
198
199using IRenderObjectConstructorLambda = std::function<std::unique_ptr<IRenderObject>( const VisualObject& )>;
200
201template<typename RenderObjType>
203{
204 return [] ( const VisualObject& visObj ) { return std::make_unique<RenderObjType>( visObj ); };
205}
206
208{
209public:
210 MRMESH_API RegisterRenderObjectConstructor( const std::type_index& type, IRenderObjectConstructorLambda lambda );
212
213private:
214 std::type_index type_;
215};
216
217#define MR_REGISTER_RENDER_OBJECT_IMPL(objectType, ...)\
218 static MR::RegisterRenderObjectConstructor __objectRegistrator##objectType{typeid(objectType),makeRenderObjectConstructor<__VA_ARGS__>()};
219
220}
#define MR_MAKE_FLAG_OPERATORS_IN_CLASS(T)
Generates operators for a enum (at class scope).
Definition MRFlagOperators.h:9
#define MR_MAKE_FLAG_OPERATORS(T)
Generates operators for a enum (at namespace scope).
Definition MRFlagOperators.h:6
Definition MRIRenderObject.h:134
Definition MRIRenderObject.h:208
Combines several different IRenderObjects into one in a meaningful way.
Definition MRIRenderObject.h:170
Definition MRViewportId.h:16
Visual Object.
Definition MRVisualObject.h:116
virtual bool render(const ModelRenderParams &params)=0
Returns true if something was rendered, or false if nothing to render.
Definition MRIRenderObject.h:161
virtual ~UiRenderManager()=default
BasicUiRenderTask()=default
Vector3f lightPos
normal matrix, only necessary for triangles rendering
Definition MRIRenderObject.h:56
virtual void renderPass()=0
This is the main rendering pass.
BasicUiRenderTask & operator=(const BasicUiRenderTask &)=default
size_t glBytes() const override
Definition MRIRenderObject.h:185
void renderUi(const UiRenderParams &params) override
Definition MRIRenderObject.h:187
BasicUiRenderTask(const BasicUiRenderTask &)=default
virtual void earlyBackwardPass(const BackwardPassParams &params)
Definition MRIRenderObject.h:103
RenderModelPassMask passMask
determines how to handle transparent models
Definition MRIRenderObject.h:59
const Matrix4f & modelMatrix
Definition MRIRenderObject.h:47
size_t heapBytes() const override
Definition MRIRenderObject.h:184
float renderTaskDepth
The tasks are sorted by this depth, descending (larger depth = further away).
Definition MRIRenderObject.h:74
DepthFunction depthFunction
viewport clip plane (it is not applied while object does not have clipping flag set)
Definition MRIRenderObject.h:49
const Matrix4f & viewMatrix
Definition MRIRenderObject.h:37
UiTaskList * tasks
Those are Z-sorted and then executed.
Definition MRIRenderObject.h:114
const Plane3f & clipPlane
Definition MRIRenderObject.h:48
MRMESH_API RegisterRenderObjectConstructor(const std::type_index &type, IRenderObjectConstructorLambda lambda)
bool render(const ModelRenderParams &params) override
Definition MRIRenderObject.h:176
virtual void forceBindAll()
binds all data for this render object, not to bind ever again (until object becomes dirty)
Definition MRIRenderObject.h:151
const Matrix4f * normMatrixPtr
Definition MRIRenderObject.h:55
RenderModelPassMask
Various passes of the 3D rendering.
Definition MRRenderModelParameters.h:40
bool tryConsumeMouseHover() const
If nothing else is hovered, this returns true and writes mouseHover to consumedInteractions.
Definition MRIRenderObject.h:90
virtual size_t heapBytes() const =0
returns the amount of memory this object occupies on heap
Definition MRIRenderObject.h:163
BasicUiRenderTask(BasicUiRenderTask &&)=default
std::vector< std::shared_ptr< BasicUiRenderTask > > UiTaskList
Definition MRIRenderObject.h:111
std::function< std::unique_ptr< IRenderObject >(const VisualObject &)> IRenderObjectConstructorLambda
Definition MRIRenderObject.h:199
virtual void renderUi(const UiRenderParams &params)
Definition MRIRenderObject.h:157
void renderPicker(const ModelBaseRenderParams &params, unsigned geomId) override
Definition MRIRenderObject.h:183
TransparencyMode transparencyMode
position of light source
Definition MRIRenderObject.h:57
MR_BIND_IGNORE IRenderObjectConstructorLambda makeRenderObjectConstructor()
Definition MRIRenderObject.h:202
MR_BIND_IGNORE MRMESH_API std::unique_ptr< IRenderObject > createRenderObject(const VisualObject &visObj, const std::type_index &type)
virtual BasicUiRenderTask::BackwardPassParams beginBackwardPass(ViewportId viewport, UiRenderParams::UiTaskList &tasks)
Definition MRIRenderObject.h:128
DepthFunction
Definition MRIRenderObject.h:21
virtual void renderPicker(const ModelBaseRenderParams &params, unsigned geomId)=0
Definition MRIRenderObject.h:162
virtual ~BasicUiRenderTask()=default
Vector4i viewport
id of the viewport
Definition MRIRenderObject.h:40
RenderObjectCombinator(const VisualObject &object)
Definition MRIRenderObject.h:172
const Matrix4f & projMatrix
Definition MRIRenderObject.h:38
void forceBindAll() override
Definition MRIRenderObject.h:186
InteractionMask
Definition MRIRenderObject.h:77
virtual void finishBackwardPass(ViewportId viewport, const BasicUiRenderTask::BackwardPassParams &params)
After the backward pass is performed, the parameters should be passed back into this function.
Definition MRIRenderObject.h:130
std::array< Vector3f, 3 > MR_BIND_IGNORE
Definition MRMeshBuilderTypes.h:13
virtual ~IRenderObject()=default
virtual size_t glBytes() const =0
returns the amount of memory this object allocated in OpenGL
Definition MRIRenderObject.h:164
ViewportId viewportId
Definition MRIRenderObject.h:39
BasicUiRenderTask & operator=(BasicUiRenderTask &&)=default
virtual void preRenderViewport(ViewportId viewport)
This is called before doing IRenderObject::renderUi() on even object in a viewport....
Definition MRIRenderObject.h:122
virtual void postRenderViewport(ViewportId viewport)
This is called after doing IRenderObject::renderUi() on even object in a viewport....
Definition MRIRenderObject.h:124
only for bindings generation
Definition MRCameraOrientationPlugin.h:8
Common rendering parameters for meshes and UI.
Definition MRIRenderObject.h:36
Definition MRIRenderObject.h:84
IRenderObject::renderUi() can emit zero or more or more of those tasks. They are sorted by depth ever...
Definition MRIRenderObject.h:64
Definition MRIRenderObject.h:46
Mesh rendering parameters for primary rendering (as opposed to the picker).
Definition MRIRenderObject.h:54
struct to determine transparent rendering mode
Definition MRRenderModelParameters.h:13
Definition MRIRenderObject.h:118
Definition MRIRenderObject.h:110