MeshLib C++ Docs
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MR::SceneTextureGL Class Reference

Class for rendering 3d scene into texture. More...

#include <MRViewer/MRSceneTextureGL.h>

Public Member Functions

void bind (bool clear)
void unbind ()
 binds default framebuffer (and read/draw framebuffers)
void reset (const Vector2i &size, int msaaPow, bool depthTexture)
void copyTexture ()
 copy texture so draw() can render it
void draw ()
 renders texture
bool isBound () const
 return true if texture is bound
FramebufferData & getFramebuffer ()

Detailed Description

Class for rendering 3d scene into texture.


The documentation for this class was generated from the following file: