#include <MRSceneTextureGL.h>
Public Member Functions | |
| void | bind (bool clear) |
| void | unbind () |
| void | reset (const Vector2i &size, int msaaPow) |
| void | copyTexture () |
| void | draw () |
| bool | isBound () const |
| void MR::SceneTextureGL::bind | ( | bool | clear | ) |
| void MR::SceneTextureGL::copyTexture | ( | ) |
| void MR::SceneTextureGL::draw | ( | ) |
|
inline |
| void MR::SceneTextureGL::reset | ( | const Vector2i & | size, |
| int | msaaPow ) |
| void MR::SceneTextureGL::unbind | ( | ) |