#include <MRVoxels/MRRebuildMesh.h>
Public Attributes | |
| float | voxelSize = 0 |
| The size of voxel that was used for mesh creation, must be set. | |
| int | reduceAngleNumIters = 0 |
| bool | decimate = true |
| whether to decimate resulting mesh | |
| float | tinyEdgeLength = -1 |
| UndirectedEdgeBitSet * | sharpEdges = nullptr |
| sharp edges that are maintained during post-processing | |