#include <MRMeshLoadObj.h>
Public Attributes | |
| std::string | name |
| Mesh | mesh |
| VertUVCoords | uvCoords |
| VertColors | colors |
| Vector< std::filesystem::path, TextureId > | textureFiles |
| Vector< TextureId, FaceId > | texturePerFace |
| std::optional< Color > | diffuseColor |
| AffineXf3f | xf |
| transform of the loaded mesh, not identity only if ObjLoadSettings.customXf | |
| int | skippedFaceCount = 0 |
| counter of skipped faces (faces than can't be created), not zero only if ObjLoadSettings.countSkippedFaces | |
| int | duplicatedVertexCount = 0 |
| counter of duplicated vertices (that created for resolve non-manifold geometry) | |