MeshLib C++ Docs
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MR::SceneColors Struct Reference

#include <MRSceneColors.h>

Public Types

enum  Type {
  SelectedObjectMesh , UnselectedObjectMesh , SelectedObjectPoints , UnselectedObjectPoints ,
  SelectedObjectLines , UnselectedObjectLines , SelectedObjectVoxels , UnselectedObjectVoxels ,
  SelectedObjectDistanceMap , UnselectedObjectDistanceMap , BackFaces , Labels ,
  LabelsGood , LabelsBad , Edges , Points ,
  SelectedFaces , SelectedEdges , SelectedPoints , SelectedFeatures ,
  UnselectedFeatures , FeatureBackFaces , SelectedFeatureDecorations , UnselectedFeatureDecorations ,
  SelectedMeasurements , UnselectedMeasurements , UnselectedMeasurementsX , UnselectedMeasurementsY ,
  UnselectedMeasurementsZ , SelectedTemporaryMeasurements , UnselectedTemporaryMeasurements , Count
}
 

Static Public Member Functions

static MRMESH_API const Colorget (Type type)
 
static MRMESH_API void set (Type type, const Color &color)
 
static MRMESH_API const char * getName (Type type)
 

Detailed Description

This singleton struct contains default colors for scene objects


The documentation for this struct was generated from the following file: