Undo action for ObjectMesh points only (not topology) change Generated from class MR.ChangeMeshPointsAction. Base classes: Direct: (non-virtual) MR.HistoryAction This is the non-const half of the class.
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| unsafe | ChangeMeshPointsAction (MR._ByValue_ChangeMeshPointsAction _other) |
| | Generated from constructor MR.ChangeMeshPointsAction.ChangeMeshPointsAction.
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| | ChangeMeshPointsAction (Const_ChangeMeshPointsAction _other) |
| | Generated from constructor MR.ChangeMeshPointsAction.ChangeMeshPointsAction.
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| | ChangeMeshPointsAction (ChangeMeshPointsAction _other) |
| | Generated from constructor MR.ChangeMeshPointsAction.ChangeMeshPointsAction.
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| unsafe | ChangeMeshPointsAction (string name, MR.Const_ObjectMesh obj) |
| | use this constructor to remember object's mesh points before making any changes in it Generated from constructor MR.ChangeMeshPointsAction.ChangeMeshPointsAction.
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| unsafe | ChangeMeshPointsAction (string name, MR.Const_ObjectMesh obj, MR.Misc._Moved< MR.VertCoords > newCoords) |
| | use this constructor to remember object's mesh points and immediate set new value Generated from constructor MR.ChangeMeshPointsAction.ChangeMeshPointsAction.
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| unsafe MR.ChangeMeshPointsAction | assign (MR._ByValue_ChangeMeshPointsAction _other) |
| | Generated from method MR.ChangeMeshPointsAction.operator=.
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| unsafe void | action (MR.HistoryAction.Type _1) |
| | Generated from method MR.ChangeMeshPointsAction.action.
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Undo action for ObjectMesh points only (not topology) change Generated from class MR.ChangeMeshPointsAction. Base classes: Direct: (non-virtual) MR.HistoryAction This is the non-const half of the class.
◆ ChangeMeshPointsAction() [1/5]
| unsafe MR.ChangeMeshPointsAction.ChangeMeshPointsAction |
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MR._ByValue_ChangeMeshPointsAction | _other | ) |
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Generated from constructor MR.ChangeMeshPointsAction.ChangeMeshPointsAction.
◆ ChangeMeshPointsAction() [2/5]
| MR.ChangeMeshPointsAction.ChangeMeshPointsAction |
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Const_ChangeMeshPointsAction | _other | ) |
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inline |
Generated from constructor MR.ChangeMeshPointsAction.ChangeMeshPointsAction.
◆ ChangeMeshPointsAction() [3/5]
Generated from constructor MR.ChangeMeshPointsAction.ChangeMeshPointsAction.
◆ ChangeMeshPointsAction() [4/5]
| unsafe MR.ChangeMeshPointsAction.ChangeMeshPointsAction |
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string | name, |
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MR.Const_ObjectMesh | obj ) |
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use this constructor to remember object's mesh points before making any changes in it Generated from constructor MR.ChangeMeshPointsAction.ChangeMeshPointsAction.
◆ ChangeMeshPointsAction() [5/5]
| unsafe MR.ChangeMeshPointsAction.ChangeMeshPointsAction |
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string | name, |
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MR.Const_ObjectMesh | obj, |
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MR.Misc._Moved< MR.VertCoords > | newCoords ) |
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use this constructor to remember object's mesh points and immediate set new value Generated from constructor MR.ChangeMeshPointsAction.ChangeMeshPointsAction.
◆ action()
| unsafe void MR.ChangeMeshPointsAction.action |
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MR.HistoryAction.Type | _1 | ) |
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inline |
◆ assign()
Generated from method MR.ChangeMeshPointsAction.operator=.
◆ operator ChangeMeshPointsAction?()
◆ operator MR.HistoryAction()
The documentation for this class was generated from the following file: