Change scene action Generated from class MR.ChangeSceneAction. Base classes: Direct: (non-virtual) MR.HistoryAction This is the non-const half of the class.
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| unsafe | ChangeSceneAction (MR._ByValue_ChangeSceneAction _other) |
| | Generated from constructor MR.ChangeSceneAction.ChangeSceneAction.
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| | ChangeSceneAction (Const_ChangeSceneAction _other) |
| | Generated from constructor MR.ChangeSceneAction.ChangeSceneAction.
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| | ChangeSceneAction (ChangeSceneAction _other) |
| | Generated from constructor MR.ChangeSceneAction.ChangeSceneAction.
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| unsafe | ChangeSceneAction (string name, MR.Const_Object obj, MR.ChangeSceneAction.Type type) |
| | Constructed before removal or addition Generated from constructor MR.ChangeSceneAction.ChangeSceneAction.
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| unsafe MR.ChangeSceneAction | assign (MR._ByValue_ChangeSceneAction _other) |
| | Generated from method MR.ChangeSceneAction.operator=.
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| unsafe void | action (MR.HistoryAction.Type actionType) |
| | Generated from method MR.ChangeSceneAction.action.
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Change scene action Generated from class MR.ChangeSceneAction. Base classes: Direct: (non-virtual) MR.HistoryAction This is the non-const half of the class.
◆ ChangeSceneAction() [1/4]
| unsafe MR.ChangeSceneAction.ChangeSceneAction |
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MR._ByValue_ChangeSceneAction | _other | ) |
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inline |
Generated from constructor MR.ChangeSceneAction.ChangeSceneAction.
◆ ChangeSceneAction() [2/4]
| MR.ChangeSceneAction.ChangeSceneAction |
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Const_ChangeSceneAction | _other | ) |
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inline |
Generated from constructor MR.ChangeSceneAction.ChangeSceneAction.
◆ ChangeSceneAction() [3/4]
Generated from constructor MR.ChangeSceneAction.ChangeSceneAction.
◆ ChangeSceneAction() [4/4]
| unsafe MR.ChangeSceneAction.ChangeSceneAction |
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string | name, |
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MR.Const_Object | obj, |
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MR.ChangeSceneAction.Type | type ) |
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inline |
Constructed before removal or addition Generated from constructor MR.ChangeSceneAction.ChangeSceneAction.
◆ action()
| unsafe void MR.ChangeSceneAction.action |
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MR.HistoryAction.Type | actionType | ) |
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inline |
◆ assign()
Generated from method MR.ChangeSceneAction.operator=.
◆ operator ChangeSceneAction?()
◆ operator MR.HistoryAction()
The documentation for this class was generated from the following file: