Generated from class MR.MeshEqualizeTriAreasParams. Base classes: Direct: (non-virtual) MR.MeshRelaxParams Indirect: (non-virtual) MR.RelaxParams This is the const half of the class.
More...
|
| virtual unsafe void | Dispose (bool disposing) |
|
| unsafe bool | noShrinkage [get] |
| | if true prevents the surface from shrinkage after many iterations; technically it is done by solving the same task in the plane orthogonal to normal direction
|
| unsafe bool | hardSmoothTetrahedrons [get] |
| | move all region vertices with exactly three neighbor vertices in the center of the neighbors
|
| unsafe MR.? Const_VertScalars | weights [get] |
| | weight for each vertex. By default, all the vertices have equal weights.
|
| unsafe int | iterations [get] |
| | number of iterations
|
| unsafe MR.? Const_VertBitSet | region [get] |
| | region to relax
|
| unsafe float | force [get] |
| | speed of relaxing, typical values (0.0, 0.5]
|
| unsafe bool | limitNearInitial [get] |
| | if true then maximal displacement of each point during denoising will be limited
|
| unsafe float | maxInitialDist [get] |
| | maximum distance between a point and its position before relaxation, ignored if limitNearInitial = false
|
Generated from class MR.MeshEqualizeTriAreasParams. Base classes: Direct: (non-virtual) MR.MeshRelaxParams Indirect: (non-virtual) MR.RelaxParams This is the const half of the class.
◆ Const_MeshEqualizeTriAreasParams() [1/3]
| unsafe MR.Const_MeshEqualizeTriAreasParams.Const_MeshEqualizeTriAreasParams |
( |
| ) |
|
|
inline |
Constructs an empty (default-constructed) instance.
◆ Const_MeshEqualizeTriAreasParams() [2/3]
◆ Const_MeshEqualizeTriAreasParams() [3/3]
◆ Dispose() [1/2]
| virtual void MR.Const_MeshEqualizeTriAreasParams.Dispose |
( |
| ) |
|
|
inlinevirtual |
◆ Dispose() [2/2]
| virtual unsafe void MR.Const_MeshEqualizeTriAreasParams.Dispose |
( |
bool | disposing | ) |
|
|
inlineprotectedvirtual |
◆ operator MR.Const_MeshRelaxParams()
◆ operator MR.Const_RelaxParams()
◆ __ptr_storage_region
| unsafe MR.Const_VertBitSet._Underlying** MR.Const_MeshEqualizeTriAreasParams.__ptr_storage_region |
|
protected |
◆ __ptr_storage_weights
| unsafe MR.Const_VertScalars._Underlying** MR.Const_MeshEqualizeTriAreasParams.__ptr_storage_weights |
|
protected |
◆ __ref_storage_force
| unsafe float* MR.Const_MeshEqualizeTriAreasParams.__ref_storage_force |
|
protected |
◆ __ref_storage_hardSmoothTetrahedrons
| unsafe bool* MR.Const_MeshEqualizeTriAreasParams.__ref_storage_hardSmoothTetrahedrons |
|
protected |
◆ __ref_storage_iterations
| unsafe int* MR.Const_MeshEqualizeTriAreasParams.__ref_storage_iterations |
|
protected |
◆ __ref_storage_limitNearInitial
| unsafe bool* MR.Const_MeshEqualizeTriAreasParams.__ref_storage_limitNearInitial |
|
protected |
◆ __ref_storage_maxInitialDist
| unsafe float* MR.Const_MeshEqualizeTriAreasParams.__ref_storage_maxInitialDist |
|
protected |
◆ __ref_storage_noShrinkage
| unsafe bool* MR.Const_MeshEqualizeTriAreasParams.__ref_storage_noShrinkage |
|
protected |
◆ force
| unsafe float MR.Const_MeshEqualizeTriAreasParams.force |
|
get |
speed of relaxing, typical values (0.0, 0.5]
◆ hardSmoothTetrahedrons
| unsafe bool MR.Const_MeshEqualizeTriAreasParams.hardSmoothTetrahedrons |
|
get |
move all region vertices with exactly three neighbor vertices in the center of the neighbors
◆ iterations
| unsafe int MR.Const_MeshEqualizeTriAreasParams.iterations |
|
get |
◆ limitNearInitial
| unsafe bool MR.Const_MeshEqualizeTriAreasParams.limitNearInitial |
|
get |
if true then maximal displacement of each point during denoising will be limited
◆ maxInitialDist
| unsafe float MR.Const_MeshEqualizeTriAreasParams.maxInitialDist |
|
get |
maximum distance between a point and its position before relaxation, ignored if limitNearInitial = false
◆ noShrinkage
| unsafe bool MR.Const_MeshEqualizeTriAreasParams.noShrinkage |
|
get |
if true prevents the surface from shrinkage after many iterations; technically it is done by solving the same task in the plane orthogonal to normal direction
◆ region
◆ weights
weight for each vertex. By default, all the vertices have equal weights.
The documentation for this class was generated from the following file: