Generated from class MR.MeshTexture. Base classes: Direct: (non-virtual) MR.Image This is the const half of the class.
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| virtual void | Dispose () |
| unsafe | Const_MeshTexture () |
| | Constructs an empty (default-constructed) instance.
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| unsafe | Const_MeshTexture (MR._ByValue_MeshTexture _other) |
| | Generated from constructor MR.MeshTexture.MeshTexture.
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| | Const_MeshTexture (Const_MeshTexture _other) |
| | Generated from constructor MR.MeshTexture.MeshTexture.
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| | Const_MeshTexture (MeshTexture _other) |
| | Generated from constructor MR.MeshTexture.MeshTexture.
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| unsafe ulong | heapBytes () |
| | returns the amount of memory this object occupies on heap Generated from method MR.MeshTexture.heapBytes.
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| unsafe MR.Color | sampleDiscrete (in MR.Vector2f pos) |
| | Given texture position in [0,1]x[0,1] (which is clamped if necessary), returns the color of the closest pixel Generated from method MR.MeshTexture.sampleDiscrete.
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| unsafe MR.Color | sampleBilinear (in MR.Vector2f pos) |
| | Given texture position in [0,1]x[0,1] (which is clamped if necessary), returns bilinear interpolated color at it Generated from method MR.MeshTexture.sampleBilinear.
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| unsafe MR.Color | sample (MR.FilterType filter, in MR.Vector2f pos) |
| | Given texture position in [0,1]x[0,1] (which is clamped if necessary), returns sampled color at it according to given filter Generated from method MR.MeshTexture.sample.
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| virtual unsafe void | Dispose (bool disposing) |
Generated from class MR.MeshTexture. Base classes: Direct: (non-virtual) MR.Image This is the const half of the class.
◆ Const_MeshTexture() [1/4]
| unsafe MR.Const_MeshTexture.Const_MeshTexture |
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inline |
Constructs an empty (default-constructed) instance.
◆ Const_MeshTexture() [2/4]
| unsafe MR.Const_MeshTexture.Const_MeshTexture |
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MR._ByValue_MeshTexture | _other | ) |
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inline |
◆ Const_MeshTexture() [3/4]
◆ Const_MeshTexture() [4/4]
| MR.Const_MeshTexture.Const_MeshTexture |
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MeshTexture | _other | ) |
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inline |
◆ Dispose() [1/2]
| virtual void MR.Const_MeshTexture.Dispose |
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inlinevirtual |
◆ Dispose() [2/2]
| virtual unsafe void MR.Const_MeshTexture.Dispose |
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bool | disposing | ) |
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inlineprotectedvirtual |
◆ heapBytes()
| unsafe ulong MR.Const_MeshTexture.heapBytes |
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inline |
◆ operator MR.Const_Image()
◆ sample()
Given texture position in [0,1]x[0,1] (which is clamped if necessary), returns sampled color at it according to given filter Generated from method MR.MeshTexture.sample.
◆ sampleBilinear()
Given texture position in [0,1]x[0,1] (which is clamped if necessary), returns bilinear interpolated color at it Generated from method MR.MeshTexture.sampleBilinear.
◆ sampleDiscrete()
Given texture position in [0,1]x[0,1] (which is clamped if necessary), returns the color of the closest pixel Generated from method MR.MeshTexture.sampleDiscrete.
◆ __ref_storage_filter
◆ __ref_storage_resolution
| unsafe MR.Vector2i* MR.Const_MeshTexture.__ref_storage_resolution |
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protected |
◆ __ref_storage_wrap
| unsafe MR.WrapType* MR.Const_MeshTexture.__ref_storage_wrap |
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protected |
◆ filter
◆ pixels
| unsafe MR.Std.Const_Vector_MRColor MR.Const_MeshTexture.pixels |
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getprotected set |
◆ resolution
| unsafe ref readonly MR.Vector2i MR.Const_MeshTexture.resolution |
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get |
◆ wrap
The documentation for this class was generated from the following file: