MeshLib C# Docs
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MR.Const_VersatileChangeMeshPointsAction Class Reference

Undo action for ObjectMesh points only (not topology) change; It starts its life storing all points (uncompressed format), but can be switched to store only modified points (compressed format) Generated from class MR.VersatileChangeMeshPointsAction. Base classes: Direct: (non-virtual) MR.HistoryAction This is the const half of the class. More...

Inheritance diagram for MR.Const_VersatileChangeMeshPointsAction:

Classes

struct  _Underlying

Public Member Functions

virtual void Dispose ()
unsafe Const_VersatileChangeMeshPointsAction (string name, MR.Std.Const_SharedPtr_MRObjectMesh obj)
 use this constructor to remember object's mesh points in uncompressed format before making any changes in it Generated from constructor MR.VersatileChangeMeshPointsAction.VersatileChangeMeshPointsAction.
unsafe MR.Std.String name ()
 Generated from method MR.VersatileChangeMeshPointsAction.name.
unsafe ulong heapBytes ()
 Generated from method MR.VersatileChangeMeshPointsAction.heapBytes.

Static Public Member Functions

static unsafe implicit operator MR.Const_HistoryAction (Const_VersatileChangeMeshPointsAction self)
static unsafe operator Const_VersatileChangeMeshPointsAction? (MR.Const_HistoryAction parent)
static unsafe void setObjectDirty (MR.Std.Const_SharedPtr_MRObjectMesh obj)
 Generated from method MR.VersatileChangeMeshPointsAction.setObjectDirty.

Protected Member Functions

virtual unsafe void Dispose (bool disposing)

Detailed Description

Undo action for ObjectMesh points only (not topology) change; It starts its life storing all points (uncompressed format), but can be switched to store only modified points (compressed format) Generated from class MR.VersatileChangeMeshPointsAction. Base classes: Direct: (non-virtual) MR.HistoryAction This is the const half of the class.

Constructor & Destructor Documentation

◆ Const_VersatileChangeMeshPointsAction()

unsafe MR.Const_VersatileChangeMeshPointsAction.Const_VersatileChangeMeshPointsAction ( string name,
MR.Std.Const_SharedPtr_MRObjectMesh obj )
inline

use this constructor to remember object's mesh points in uncompressed format before making any changes in it Generated from constructor MR.VersatileChangeMeshPointsAction.VersatileChangeMeshPointsAction.

Member Function Documentation

◆ Dispose() [1/2]

virtual void MR.Const_VersatileChangeMeshPointsAction.Dispose ( )
inlinevirtual

◆ Dispose() [2/2]

virtual unsafe void MR.Const_VersatileChangeMeshPointsAction.Dispose ( bool disposing)
inlineprotectedvirtual

◆ heapBytes()

unsafe ulong MR.Const_VersatileChangeMeshPointsAction.heapBytes ( )
inline

◆ name()

unsafe MR.Std.String MR.Const_VersatileChangeMeshPointsAction.name ( )
inline

◆ operator Const_VersatileChangeMeshPointsAction?()

unsafe MR.Const_VersatileChangeMeshPointsAction.operator Const_VersatileChangeMeshPointsAction? ( MR.Const_HistoryAction parent)
inlineexplicitstatic

◆ operator MR.Const_HistoryAction()

unsafe implicit MR.Const_VersatileChangeMeshPointsAction.operator MR.Const_HistoryAction ( Const_VersatileChangeMeshPointsAction self)
inlinestatic

◆ setObjectDirty()

unsafe void MR.Const_VersatileChangeMeshPointsAction.setObjectDirty ( MR.Std.Const_SharedPtr_MRObjectMesh obj)
inlinestatic

The documentation for this class was generated from the following file: