MeshLib C# Docs
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MR.IRenderObject Class Reference

Generated from class MR.IRenderObject. This is the non-const half of the class. More...

Inheritance diagram for MR.IRenderObject:

Public Member Functions

unsafe bool render (MR.Const_ModelRenderParams params_)
 Generated from method MR.IRenderObject.render.
unsafe void renderPicker (MR.Const_ModelBaseRenderParams params_, uint geomId)
 Generated from method MR.IRenderObject.renderPicker.
unsafe void forceBindAll ()
 binds all data for this render object, not to bind ever again (until object becomes dirty) Generated from method MR.IRenderObject.forceBindAll.
unsafe void renderUi (MR.Const_UiRenderParams params_)
 Render the UI. This is repeated for each viewport. Here you can either render immediately, or insert a task into params.tasks, which get Z-sorted.
Public Member Functions inherited from MR.Const_IRenderObject
virtual void Dispose ()
unsafe ulong heapBytes ()
 returns the amount of memory this object occupies on heap Generated from method MR.IRenderObject.heapBytes.
unsafe ulong glBytes ()
 returns the amount of memory this object allocated in OpenGL Generated from method MR.IRenderObject.glBytes.

Additional Inherited Members

Protected Member Functions inherited from MR.Const_IRenderObject
virtual unsafe void Dispose (bool disposing)

Detailed Description

Generated from class MR.IRenderObject. This is the non-const half of the class.

Member Function Documentation

◆ forceBindAll()

unsafe void MR.IRenderObject.forceBindAll ( )
inline

binds all data for this render object, not to bind ever again (until object becomes dirty) Generated from method MR.IRenderObject.forceBindAll.

◆ render()

unsafe bool MR.IRenderObject.render ( MR.Const_ModelRenderParams params_)
inline

Generated from method MR.IRenderObject.render.

◆ renderPicker()

unsafe void MR.IRenderObject.renderPicker ( MR.Const_ModelBaseRenderParams params_,
uint geomId )
inline

Generated from method MR.IRenderObject.renderPicker.

◆ renderUi()

unsafe void MR.IRenderObject.renderUi ( MR.Const_UiRenderParams params_)
inline

Render the UI. This is repeated for each viewport. Here you can either render immediately, or insert a task into params.tasks, which get Z-sorted.

  • params will remain alive as long as the tasks are used.
  • You'll have at most one living task at a time, so you can write a non-owning pointer to an internal task. Generated from method MR.IRenderObject.renderUi.

The documentation for this class was generated from the following file: