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| class | _ByValue_Settings |
| | This is used as a function parameter when the underlying function receives Settings by value. Usage:
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| class | _InOptConst_Settings |
| | This is used for optional parameters of class Settings with default arguments. This is only used const parameters. For non-const ones we have _InOptMut_Settings. Usage:
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| class | _InOptMut_Settings |
| | This is used for optional parameters of class Settings with default arguments. This is only used mutable parameters. For const ones we have _InOptConst_Settings. Usage:
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| class | Const_Settings |
| | Generated from class MR.ObjectSave.Settings. Base classes: Direct: (non-virtual) MR.SceneSave.Settings This is the const half of the class. More...
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| class | Settings |
| | Generated from class MR.ObjectSave.Settings. Base classes: Direct: (non-virtual) MR.SceneSave.Settings This is the non-const half of the class. More...
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◆ toAnySupportedFormat()
save a scene object to a given file if the file format is scene-capable, saves all the object's entities otherwise, saves only merged entities of the corresponding type (mesh, polyline, point cloud, etc.) Generated from function MR.ObjectSave.toAnySupportedFormat. Parameter settings defaults to {}.
◆ toAnySupportedSceneFormat()
The documentation for this class was generated from the following file: