Accumulate points and make best quadric approximation.
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Accumulate points and make best quadric approximation.
\( a*x^2 + b*x*y + c*y^2 + d*x + e*y + f = z \) Generated from class MR.QuadricApprox. This is the non-const half of the class.
◆ QuadricApprox() [1/3]
| unsafe MR.QuadricApprox.QuadricApprox |
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Constructs an empty (default-constructed) instance.
◆ QuadricApprox() [2/3]
| unsafe MR.QuadricApprox.QuadricApprox |
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MR.Const_QuadricApprox | _other | ) |
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Generated from constructor MR.QuadricApprox.QuadricApprox.
◆ QuadricApprox() [3/3]
Generated from constructor MR.QuadricApprox.QuadricApprox.
◆ addPoint()
| unsafe void MR.QuadricApprox.addPoint |
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in MR.Vector3d | point, |
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double? | weight = null ) |
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◆ assign()
| unsafe MR.QuadricApprox MR.QuadricApprox.assign |
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MR.Const_QuadricApprox | _other | ) |
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Generated from method MR.QuadricApprox.operator=.
The documentation for this class was generated from the following file: