MeshLib C# Docs
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MR.SceneLoad Class Reference

Public Types

typedef Expected< LoadedObject >(*)(const std::filesystem::path &, const ProgressCallback & SceneLoader)
 
typedef std::function< void(Result)> PostLoadCallback
 

Static Public Member Functions

static unsafe MR.SceneLoad.Result fromAnySupportedFormat (MR.Std.Const_Vector_StdFilesystemPath files, MR.SceneLoad.Const_Settings? settings=null)
 Load scene from file; if both targetUnit and loadedObject.lengthUnit are not nullopt, then adjusts transformations of the loaded objects Generated from function MR.SceneLoad.fromAnySupportedFormat. Parameter settings defaults to {}.
 
static unsafe void asyncFromAnySupportedFormat (MR.Std.Const_Vector_StdFilesystemPath files, MR.Std.Const_Function_VoidFuncFromMRSceneLoadResult postLoadCallback, MR.SceneLoad.Const_Settings? settings=null)
 Generated from function MR.SceneLoad.asyncFromAnySupportedFormat. Parameter settings defaults to {}.
 

The documentation for this class was generated from the following file: