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MR.SceneLoad.Const_Settings Class Reference

Generated from class MR.SceneLoad.Settings. This is the const half of the class. More...

Inheritance diagram for MR.SceneLoad.Const_Settings:

Classes

struct  _Underlying

Public Member Functions

virtual void Dispose ()
unsafe Const_Settings ()
 Constructs an empty (default-constructed) instance.
unsafe Const_Settings (MR.LengthUnit? targetUnit, MR.Std._ByValue_Function_Bool_From_Float progress, MR.Std._ByValue_Function_ExpectedMRLoadedObjectsStdString_From_ConstStdFilesystemPathRef_ConstStdFunctionBoolFromFloatRef openFolder)
 Constructs MR.SceneLoad.Settings elementwise.
unsafe Const_Settings (MR.SceneLoad._ByValue_Settings _other)
 Generated from constructor MR.SceneLoad.Settings.Settings.
 Const_Settings (Const_Settings _other)
 Generated from constructor MR.SceneLoad.Settings.Settings.
 Const_Settings (Settings _other)
 Generated from constructor MR.SceneLoad.Settings.Settings.

Protected Member Functions

virtual unsafe void Dispose (bool disposing)

Properties

unsafe MR.Std.Const_Optional_MRLengthUnit targetUnit [get, protected set]
 if both targetUnit and loadedObject.lengthUnit are not nullopt, then adjusts transformations of the loaded objects to match target units
unsafe MR.Std.Const_Function_Bool_From_Float progress [get, protected set]
 to report loading progress and allow the user to cancel it
unsafe MR.Std.Const_Function_ExpectedMRLoadedObjectsStdString_From_ConstStdFilesystemPathRef_ConstStdFunctionBoolFromFloatRef openFolder [get, protected set]

Detailed Description

Generated from class MR.SceneLoad.Settings. This is the const half of the class.

Constructor & Destructor Documentation

◆ Const_Settings() [1/5]

unsafe MR.SceneLoad.Const_Settings.Const_Settings ( )
inline

Constructs an empty (default-constructed) instance.

◆ Const_Settings() [2/5]

unsafe MR.SceneLoad.Const_Settings.Const_Settings ( MR.LengthUnit? targetUnit,
MR.Std._ByValue_Function_Bool_From_Float progress,
MR.Std._ByValue_Function_ExpectedMRLoadedObjectsStdString_From_ConstStdFilesystemPathRef_ConstStdFunctionBoolFromFloatRef openFolder )
inline

Constructs MR.SceneLoad.Settings elementwise.

◆ Const_Settings() [3/5]

unsafe MR.SceneLoad.Const_Settings.Const_Settings ( MR.SceneLoad._ByValue_Settings _other)
inline

Generated from constructor MR.SceneLoad.Settings.Settings.

◆ Const_Settings() [4/5]

MR.SceneLoad.Const_Settings.Const_Settings ( Const_Settings _other)
inline

Generated from constructor MR.SceneLoad.Settings.Settings.

◆ Const_Settings() [5/5]

MR.SceneLoad.Const_Settings.Const_Settings ( Settings _other)
inline

Generated from constructor MR.SceneLoad.Settings.Settings.

Member Function Documentation

◆ Dispose() [1/2]

virtual void MR.SceneLoad.Const_Settings.Dispose ( )
inlinevirtual

◆ Dispose() [2/2]

virtual unsafe void MR.SceneLoad.Const_Settings.Dispose ( bool disposing)
inlineprotectedvirtual

Property Documentation

◆ openFolder

unsafe MR.Std.Const_Function_ExpectedMRLoadedObjectsStdString_From_ConstStdFilesystemPathRef_ConstStdFunctionBoolFromFloatRef MR.SceneLoad.Const_Settings.openFolder
getprotected set

◆ progress

unsafe MR.Std.Const_Function_Bool_From_Float MR.SceneLoad.Const_Settings.progress
getprotected set

to report loading progress and allow the user to cancel it

◆ targetUnit

unsafe MR.Std.Const_Optional_MRLengthUnit MR.SceneLoad.Const_Settings.targetUnit
getprotected set

if both targetUnit and loadedObject.lengthUnit are not nullopt, then adjusts transformations of the loaded objects to match target units


The documentation for this class was generated from the following file: