Generated from class MR::TriTriDistanceResult<float>. This is the non-const half of the class. More...
Public Member Functions | |
| unsafe | TriTriDistanceResult_Float () |
| Constructs an empty (default-constructed) instance. | |
| unsafe | TriTriDistanceResult_Float (MR.Vector3f a, MR.Vector3f b, float distSq, bool overlap) |
| Constructs MR::TriTriDistanceResult<float> elementwise. | |
| unsafe | TriTriDistanceResult_Float (MR.Const_TriTriDistanceResult_Float _other) |
| Generated from constructor MR::TriTriDistanceResult<float>::TriTriDistanceResult. | |
| TriTriDistanceResult_Float (TriTriDistanceResult_Float _other) | |
| Generated from constructor MR::TriTriDistanceResult<float>::TriTriDistanceResult. | |
| unsafe MR.TriTriDistanceResult_Float | assign (MR.Const_TriTriDistanceResult_Float _other) |
| Generated from method MR::TriTriDistanceResult<float>::operator=. | |
| Public Member Functions inherited from MR.Const_TriTriDistanceResult_Float | |
| virtual void | Dispose () |
| unsafe | Const_TriTriDistanceResult_Float () |
| Constructs an empty (default-constructed) instance. | |
| unsafe | Const_TriTriDistanceResult_Float (MR.Vector3f a, MR.Vector3f b, float distSq, bool overlap) |
| Constructs MR::TriTriDistanceResult<float> elementwise. | |
| unsafe | Const_TriTriDistanceResult_Float (MR.Const_TriTriDistanceResult_Float _other) |
| Generated from constructor MR::TriTriDistanceResult<float>::TriTriDistanceResult. | |
| Const_TriTriDistanceResult_Float (TriTriDistanceResult_Float _other) | |
| Generated from constructor MR::TriTriDistanceResult<float>::TriTriDistanceResult. | |
Properties | |
| new unsafe ref MR.Vector3f | a [get] |
| If the triangles are disjoint, these points are the closest points of the corresponding triangles. However, if the triangles overlap, these are basically a random pair of points from the triangles, not coincident points on the intersection of the triangles, as might be expected. | |
| new unsafe ref MR.Vector3f | b [get] |
| If the triangles are disjoint, these points are the closest points of the corresponding triangles. However, if the triangles overlap, these are basically a random pair of points from the triangles, not coincident points on the intersection of the triangles, as might be expected. | |
| new unsafe ref float | distSq [get] |
| If the triangles are disjoint, it is the squared distance them (equal to the squared distance between a and b points). If the triangles overlap, it is zero. | |
| new unsafe ref bool | overlap [get] |
| overlap==true means that the triangles are intersecting and not just touch one another => distSq == 0 if distSq == 0 and overlap == false, then the triangles just touch one another | |
| Properties inherited from MR.Const_TriTriDistanceResult_Float | |
| unsafe ref readonly MR.Vector3f | a [get] |
| If the triangles are disjoint, these points are the closest points of the corresponding triangles. However, if the triangles overlap, these are basically a random pair of points from the triangles, not coincident points on the intersection of the triangles, as might be expected. | |
| unsafe ref readonly MR.Vector3f | b [get] |
| If the triangles are disjoint, these points are the closest points of the corresponding triangles. However, if the triangles overlap, these are basically a random pair of points from the triangles, not coincident points on the intersection of the triangles, as might be expected. | |
| unsafe float | distSq [get] |
| If the triangles are disjoint, it is the squared distance them (equal to the squared distance between a and b points). If the triangles overlap, it is zero. | |
| unsafe bool | overlap [get] |
| overlap==true means that the triangles are intersecting and not just touch one another => distSq == 0 if distSq == 0 and overlap == false, then the triangles just touch one another | |
Additional Inherited Members | |
| Protected Member Functions inherited from MR.Const_TriTriDistanceResult_Float | |
| virtual unsafe void | Dispose (bool disposing) |
| Protected Attributes inherited from MR.Const_TriTriDistanceResult_Float | |
| unsafe MR.Vector3f * | __ref_storage_a |
| unsafe MR.Vector3f * | __ref_storage_b |
| unsafe float * | __ref_storage_distSq |
| unsafe bool * | __ref_storage_overlap |
Generated from class MR::TriTriDistanceResult<float>. This is the non-const half of the class.
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inline |
Constructs an empty (default-constructed) instance.
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inline |
Constructs MR::TriTriDistanceResult<float> elementwise.
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inline |
Generated from constructor MR::TriTriDistanceResult<float>::TriTriDistanceResult.
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inline |
Generated from constructor MR::TriTriDistanceResult<float>::TriTriDistanceResult.
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inline |
Generated from method MR::TriTriDistanceResult<float>::operator=.
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get |
If the triangles are disjoint, these points are the closest points of the corresponding triangles. However, if the triangles overlap, these are basically a random pair of points from the triangles, not coincident points on the intersection of the triangles, as might be expected.
|
get |
If the triangles are disjoint, these points are the closest points of the corresponding triangles. However, if the triangles overlap, these are basically a random pair of points from the triangles, not coincident points on the intersection of the triangles, as might be expected.
|
get |
If the triangles are disjoint, it is the squared distance them (equal to the squared distance between a and b points). If the triangles overlap, it is zero.
|
get |
overlap==true means that the triangles are intersecting and not just touch one another => distSq == 0 if distSq == 0 and overlap == false, then the triangles just touch one another