Generated from class MR::TriTriDistanceResult<float>. This is the non-const half of the class.
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| new unsafe ref MR.Vector3f | a [get] |
| | If the triangles are disjoint, these points are the closest points of the corresponding triangles. However, if the triangles overlap, these are basically a random pair of points from the triangles, not coincident points on the intersection of the triangles, as might be expected.
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| new unsafe ref MR.Vector3f | b [get] |
| | If the triangles are disjoint, these points are the closest points of the corresponding triangles. However, if the triangles overlap, these are basically a random pair of points from the triangles, not coincident points on the intersection of the triangles, as might be expected.
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| new unsafe ref float | distSq [get] |
| | If the triangles are disjoint, it is the squared distance them (equal to the squared distance between a and b points). If the triangles overlap, it is zero.
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| new unsafe ref bool | overlap [get] |
| | overlap==true means that the triangles are intersecting and not just touch one another => distSq == 0 if distSq == 0 and overlap == false, then the triangles just touch one another
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Generated from class MR::TriTriDistanceResult<float>. This is the non-const half of the class.
◆ TriTriDistanceResult_Float() [1/4]
| unsafe MR.TriTriDistanceResult_Float.TriTriDistanceResult_Float |
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inline |
Constructs an empty (default-constructed) instance.
◆ TriTriDistanceResult_Float() [2/4]
| unsafe MR.TriTriDistanceResult_Float.TriTriDistanceResult_Float |
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MR.Vector3f | a, |
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MR.Vector3f | b, |
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float | distSq, |
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bool | overlap ) |
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inline |
Constructs MR::TriTriDistanceResult<float> elementwise.
◆ TriTriDistanceResult_Float() [3/4]
| unsafe MR.TriTriDistanceResult_Float.TriTriDistanceResult_Float |
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MR.Const_TriTriDistanceResult_Float | _other | ) |
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inline |
Generated from constructor MR::TriTriDistanceResult<float>::TriTriDistanceResult.
◆ TriTriDistanceResult_Float() [4/4]
Generated from constructor MR::TriTriDistanceResult<float>::TriTriDistanceResult.
◆ assign()
Generated from method MR::TriTriDistanceResult<float>::operator=.
| new unsafe ref MR.Vector3f MR.TriTriDistanceResult_Float.a |
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get |
If the triangles are disjoint, these points are the closest points of the corresponding triangles. However, if the triangles overlap, these are basically a random pair of points from the triangles, not coincident points on the intersection of the triangles, as might be expected.
| new unsafe ref MR.Vector3f MR.TriTriDistanceResult_Float.b |
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get |
If the triangles are disjoint, these points are the closest points of the corresponding triangles. However, if the triangles overlap, these are basically a random pair of points from the triangles, not coincident points on the intersection of the triangles, as might be expected.
◆ distSq
| new unsafe ref float MR.TriTriDistanceResult_Float.distSq |
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get |
If the triangles are disjoint, it is the squared distance them (equal to the squared distance between a and b points). If the triangles overlap, it is zero.
◆ overlap
| new unsafe ref bool MR.TriTriDistanceResult_Float.overlap |
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get |
overlap==true means that the triangles are intersecting and not just touch one another => distSq == 0 if distSq == 0 and overlap == false, then the triangles just touch one another
The documentation for this class was generated from the following file: