MeshLib Java Docs
Loading...
Searching...
No Matches
meshlib.BasicUiRenderTask Class Reference
Inheritance diagram for meshlib.BasicUiRenderTask:

Public Member Functions

 BasicUiRenderTask (java.lang.foreign.MemorySegment ptr, boolean owned, java.lang.Object owner)
void earlyBackwardPass (meshlib.BasicUiRenderTask_BackwardPassParams params)
void renderPass ()
float renderTaskDepth ()
void setRenderTaskDepth (float value)
Public Member Functions inherited from meshlib.CppObject
final java.lang.foreign.MemorySegment rawPointer ()
final boolean isOwned ()
final void close ()
final java.lang.foreign.MemorySegment release ()

Additional Inherited Members

Protected Member Functions inherited from meshlib.CppObject
 CppObject (java.lang.foreign.MemorySegment ptr, java.util.function.Consumer< java.lang.foreign.MemorySegment > destroy, java.lang.Object owner)

Detailed Description

IRenderObject.renderUi() can emit zero or more or more of those tasks. They are sorted by depth every frame. Generated from class MR::BasicUiRenderTask.

Instances created here own their C++ objects, see CppObject.

Constructor & Destructor Documentation

◆ BasicUiRenderTask()

meshlib.BasicUiRenderTask.BasicUiRenderTask ( java.lang.foreign.MemorySegment ptr,
boolean owned,
java.lang.Object owner )

Wraps a pointer from the C bindings. If owned, the object is destroyed when the wrapper dies. owner is kept alive as long as this wrapper is. Not for normal use.

Member Function Documentation

◆ earlyBackwardPass()

void meshlib.BasicUiRenderTask.earlyBackwardPass ( meshlib.BasicUiRenderTask_BackwardPassParams params)

This is an optional early pass, where you can claim exclusive control over the mouse. This pass is executed in reverse draw order. Generated from method MR::BasicUiRenderTask::earlyBackwardPass.

Calls MR_BasicUiRenderTask_earlyBackwardPass().

◆ renderPass()

void meshlib.BasicUiRenderTask.renderPass ( )

This is the main rendering pass. Generated from method MR::BasicUiRenderTask::renderPass.

Calls MR_BasicUiRenderTask_renderPass().

◆ renderTaskDepth()

float meshlib.BasicUiRenderTask.renderTaskDepth ( )

The tasks are sorted by this depth, descending (larger depth = further away). Returns a pointer to a member variable of class MR::BasicUiRenderTask named renderTaskDepth. The reference to this object might be preserved as the return value.

Calls MR_BasicUiRenderTask_Get_renderTaskDepth().

◆ setRenderTaskDepth()

void meshlib.BasicUiRenderTask.setRenderTaskDepth ( float value)

The tasks are sorted by this depth, descending (larger depth = further away). Modifies a member variable of class MR::BasicUiRenderTask named renderTaskDepth.

Calls MR_BasicUiRenderTask_Set_renderTaskDepth().


The documentation for this class was generated from the following file: