Public Member Functions | |
| BasicUiRenderTask (java.lang.foreign.MemorySegment ptr, boolean owned, java.lang.Object owner) | |
| void | earlyBackwardPass (meshlib.BasicUiRenderTask_BackwardPassParams params) |
| void | renderPass () |
| float | renderTaskDepth () |
| void | setRenderTaskDepth (float value) |
| Public Member Functions inherited from meshlib.CppObject | |
| final java.lang.foreign.MemorySegment | rawPointer () |
| final boolean | isOwned () |
| final void | close () |
| final java.lang.foreign.MemorySegment | release () |
Additional Inherited Members | |
| Protected Member Functions inherited from meshlib.CppObject | |
| CppObject (java.lang.foreign.MemorySegment ptr, java.util.function.Consumer< java.lang.foreign.MemorySegment > destroy, java.lang.Object owner) | |
IRenderObject.renderUi() can emit zero or more or more of those tasks. They are sorted by depth every frame. Generated from class MR::BasicUiRenderTask.
Instances created here own their C++ objects, see CppObject.
| meshlib.BasicUiRenderTask.BasicUiRenderTask | ( | java.lang.foreign.MemorySegment | ptr, |
| boolean | owned, | ||
| java.lang.Object | owner ) |
Wraps a pointer from the C bindings. If owned, the object is destroyed when the wrapper dies. owner is kept alive as long as this wrapper is. Not for normal use.
| void meshlib.BasicUiRenderTask.earlyBackwardPass | ( | meshlib.BasicUiRenderTask_BackwardPassParams | params | ) |
This is an optional early pass, where you can claim exclusive control over the mouse. This pass is executed in reverse draw order. Generated from method MR::BasicUiRenderTask::earlyBackwardPass.
Calls MR_BasicUiRenderTask_earlyBackwardPass().
| void meshlib.BasicUiRenderTask.renderPass | ( | ) |
This is the main rendering pass. Generated from method MR::BasicUiRenderTask::renderPass.
Calls MR_BasicUiRenderTask_renderPass().
| float meshlib.BasicUiRenderTask.renderTaskDepth | ( | ) |
The tasks are sorted by this depth, descending (larger depth = further away). Returns a pointer to a member variable of class MR::BasicUiRenderTask named renderTaskDepth. The reference to this object might be preserved as the return value.
Calls MR_BasicUiRenderTask_Get_renderTaskDepth().
| void meshlib.BasicUiRenderTask.setRenderTaskDepth | ( | float | value | ) |
The tasks are sorted by this depth, descending (larger depth = further away). Modifies a member variable of class MR::BasicUiRenderTask named renderTaskDepth.
Calls MR_BasicUiRenderTask_Set_renderTaskDepth().