MeshLib Python Docs
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meshlib.mrmeshpy.Vector_TextureId_TextureId Class Reference

Public Member Functions

bool __eq__ (self, Vector_TextureId_TextureId b)
 
None __init__ (self)
 
None __init__ (self, int size)
 
None __init__ (self, int size, TextureId val)
 
None __init__ (self, std_vector_Id_TextureTag vec)
 
None __init__ (self, Vector_TextureId_TextureId arg0)
 
typing.Iterator __iter__ (self)
 
bool __ne__ (self, Vector_TextureId_TextureId b)
 
TextureId autoResizeAt (self, TextureId i)
 
None autoResizeSet (self, TextureId pos, int len, TextureId val)
 
None autoResizeSet (self, TextureId i, TextureId val)
 
TextureId back (self)
 
TextureId back (self)
 
TextureId backId (self)
 
TextureId beginId (self)
 
int capacity (self)
 
None clear (self)
 
TextureId data (self)
 
TextureId data (self)
 
bool empty (self)
 
TextureId endId (self)
 
TextureId front (self)
 
TextureId front (self)
 
int heapBytes (self)
 
None pop_back (self)
 
None push_back (self, TextureId t)
 
None push_back (self, TextureId t)
 
None reserve (self, int capacity)
 
None resize (self, int newSize)
 
None resize (self, int newSize, TextureId t)
 
None resizeNoInit (self, int targetSize)
 
None resizeWithReserve (self, int newSize)
 
None resizeWithReserve (self, int newSize, TextureId value)
 
int size (self)
 
None swap (self, Vector_TextureId_TextureId b)
 
std_vector_Id_TextureTag vec_ (self)
 
None vec_ (self, std_vector_Id_TextureTag arg1)
 

Static Public Attributes

 const_reference = TextureId
 
 reference = TextureId
 
 value_type = TextureId
 

Protected Member Functions

TextureId _Subscript (self, TextureId i)
 
TextureId _Subscript (self, TextureId i)
 

Detailed Description

Generated from:  MR::Vector<MR::TextureId, MR::TextureId>
Aliases:  Vector_TaggedBitSet_TextureTag_IndexType_TaggedBitSet_TextureTag_IndexType


 \\brief std::vector<T>-like container that requires specific indexing type,
 \\tparam T type of stored elements
 \\tparam I type of index (shall be convertible to size_t)
 \\ingroup BasicGroup

Constructor & Destructor Documentation

◆ __init__() [1/5]

None meshlib.mrmeshpy.Vector_TextureId_TextureId.__init__ ( self)

◆ __init__() [2/5]

None meshlib.mrmeshpy.Vector_TextureId_TextureId.__init__ ( self,
int size )

◆ __init__() [3/5]

None meshlib.mrmeshpy.Vector_TextureId_TextureId.__init__ ( self,
int size,
TextureId val )

◆ __init__() [4/5]

None meshlib.mrmeshpy.Vector_TextureId_TextureId.__init__ ( self,
std_vector_Id_TextureTag vec )

◆ __init__() [5/5]

None meshlib.mrmeshpy.Vector_TextureId_TextureId.__init__ ( self,
Vector_TextureId_TextureId arg0 )
Implicit copy constructor.

Member Function Documentation

◆ __eq__()

bool meshlib.mrmeshpy.Vector_TextureId_TextureId.__eq__ ( self,
Vector_TextureId_TextureId b )

◆ __iter__()

typing.Iterator meshlib.mrmeshpy.Vector_TextureId_TextureId.__iter__ ( self)

◆ __ne__()

bool meshlib.mrmeshpy.Vector_TextureId_TextureId.__ne__ ( self,
Vector_TextureId_TextureId b )

◆ _Subscript() [1/2]

TextureId meshlib.mrmeshpy.Vector_TextureId_TextureId._Subscript ( self,
TextureId i )
protected

◆ _Subscript() [2/2]

TextureId meshlib.mrmeshpy.Vector_TextureId_TextureId._Subscript ( self,
TextureId i )
protected

◆ autoResizeAt()

TextureId meshlib.mrmeshpy.Vector_TextureId_TextureId.autoResizeAt ( self,
TextureId i )
this accessor automatically adjusts the size of the vector

◆ autoResizeSet() [1/2]

None meshlib.mrmeshpy.Vector_TextureId_TextureId.autoResizeSet ( self,
TextureId i,
TextureId val )

◆ autoResizeSet() [2/2]

None meshlib.mrmeshpy.Vector_TextureId_TextureId.autoResizeSet ( self,
TextureId pos,
int len,
TextureId val )
sets elements [pos, pos+len) to given value, adjusting the size of the vector to include new elements

◆ back() [1/2]

TextureId meshlib.mrmeshpy.Vector_TextureId_TextureId.back ( self)

◆ back() [2/2]

TextureId meshlib.mrmeshpy.Vector_TextureId_TextureId.back ( self)

◆ backId()

TextureId meshlib.mrmeshpy.Vector_TextureId_TextureId.backId ( self)
returns the identifier of the back() element

◆ beginId()

TextureId meshlib.mrmeshpy.Vector_TextureId_TextureId.beginId ( self)
returns the identifier of the first element

◆ capacity()

int meshlib.mrmeshpy.Vector_TextureId_TextureId.capacity ( self)

◆ clear()

None meshlib.mrmeshpy.Vector_TextureId_TextureId.clear ( self)

◆ data() [1/2]

TextureId meshlib.mrmeshpy.Vector_TextureId_TextureId.data ( self)

◆ data() [2/2]

TextureId meshlib.mrmeshpy.Vector_TextureId_TextureId.data ( self)

◆ empty()

bool meshlib.mrmeshpy.Vector_TextureId_TextureId.empty ( self)

◆ endId()

TextureId meshlib.mrmeshpy.Vector_TextureId_TextureId.endId ( self)
returns backId() + 1

◆ front() [1/2]

TextureId meshlib.mrmeshpy.Vector_TextureId_TextureId.front ( self)

◆ front() [2/2]

TextureId meshlib.mrmeshpy.Vector_TextureId_TextureId.front ( self)

◆ heapBytes()

int meshlib.mrmeshpy.Vector_TextureId_TextureId.heapBytes ( self)
returns the amount of memory this object occupies on heap

◆ pop_back()

None meshlib.mrmeshpy.Vector_TextureId_TextureId.pop_back ( self)

◆ push_back() [1/2]

None meshlib.mrmeshpy.Vector_TextureId_TextureId.push_back ( self,
TextureId t )

◆ push_back() [2/2]

None meshlib.mrmeshpy.Vector_TextureId_TextureId.push_back ( self,
TextureId t )

◆ reserve()

None meshlib.mrmeshpy.Vector_TextureId_TextureId.reserve ( self,
int capacity )

◆ resize() [1/2]

None meshlib.mrmeshpy.Vector_TextureId_TextureId.resize ( self,
int newSize )

◆ resize() [2/2]

None meshlib.mrmeshpy.Vector_TextureId_TextureId.resize ( self,
int newSize,
TextureId t )

◆ resizeNoInit()

None meshlib.mrmeshpy.Vector_TextureId_TextureId.resizeNoInit ( self,
int targetSize )
resizes the vector skipping initialization of its elements (more precisely initializing them using ( noInit ) constructor )

◆ resizeWithReserve() [1/2]

None meshlib.mrmeshpy.Vector_TextureId_TextureId.resizeWithReserve ( self,
int newSize )
doubles reserved memory until resize(newSize) can be done without reallocation

◆ resizeWithReserve() [2/2]

None meshlib.mrmeshpy.Vector_TextureId_TextureId.resizeWithReserve ( self,
int newSize,
TextureId value )
doubles reserved memory until resize(newSize) can be done without reallocation

◆ size()

int meshlib.mrmeshpy.Vector_TextureId_TextureId.size ( self)

◆ swap()

None meshlib.mrmeshpy.Vector_TextureId_TextureId.swap ( self,
Vector_TextureId_TextureId b )

◆ vec_() [1/2]

std_vector_Id_TextureTag meshlib.mrmeshpy.Vector_TextureId_TextureId.vec_ ( self)
the user can directly manipulate the vector, anyway she cannot break anything

◆ vec_() [2/2]

None meshlib.mrmeshpy.Vector_TextureId_TextureId.vec_ ( self,
std_vector_Id_TextureTag arg1 )

Member Data Documentation

◆ const_reference

meshlib.mrmeshpy.Vector_TextureId_TextureId.const_reference = TextureId
static

◆ reference

meshlib.mrmeshpy.Vector_TextureId_TextureId.reference = TextureId
static

◆ value_type

meshlib.mrmeshpy.Vector_TextureId_TextureId.value_type = TextureId
static

The documentation for this class was generated from the following file: