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mrmeshpy.BasicUiRenderTask Class Reference

Classes

class  BackwardPassParams
 
class  InteractionMask
 

Public Member Functions

None earlyBackwardPass (self, BasicUiRenderTask.BackwardPassParams params)
 
None renderPass (self)
 
float renderTaskDepth (self)
 
None renderTaskDepth (self, float arg1)
 

Static Public Member Functions

BasicUiRenderTask operator (*args, **kwargs)
 

Static Protected Member Functions

 _pybind11_conduit_v1_ (*args, **kwargs)
 

Detailed Description

Generated from:  MR::BasicUiRenderTask

`IRenderObject::renderUi()` can emit zero or more or more of those tasks. They are sorted by depth every frame.

Member Function Documentation

◆ _pybind11_conduit_v1_()

mrmeshpy.BasicUiRenderTask._pybind11_conduit_v1_ ( * args,
** kwargs )
staticprotected

◆ earlyBackwardPass()

None mrmeshpy.BasicUiRenderTask.earlyBackwardPass ( self,
BasicUiRenderTask.BackwardPassParams params )
This is an optional early pass, where you can claim exclusive control over the mouse.
This pass is executed in reverse draw order.

◆ operator()

BasicUiRenderTask mrmeshpy.BasicUiRenderTask.operator ( * args,
** kwargs )
static

◆ renderPass()

None mrmeshpy.BasicUiRenderTask.renderPass ( self)
This is the main rendering pass.

◆ renderTaskDepth() [1/2]

float mrmeshpy.BasicUiRenderTask.renderTaskDepth ( self)
The tasks are sorted by this depth, descending (larger depth = further away).

◆ renderTaskDepth() [2/2]

None mrmeshpy.BasicUiRenderTask.renderTaskDepth ( self,
float arg1 )

The documentation for this class was generated from the following file: