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class | NamedMesh |
class | ObjLoadSettings |
Static Public Member Functions | |
Mesh | fromASCIIStl (os.PathLike|str|bytes file, MeshLoadSettings settings='{}') |
Mesh | fromASCIIStl (typing.Any in_, MeshLoadSettings settings='{}') |
Mesh | fromAnyStl (os.PathLike|str|bytes file, MeshLoadSettings settings='{}') |
Mesh | fromAnyStl (typing.Any in_, MeshLoadSettings settings='{}') |
Mesh | fromAnySupportedFormat (os.PathLike|str|bytes file, MeshLoadSettings settings='{}') |
Mesh | fromAnySupportedFormat (typing.Any in_, str extension, MeshLoadSettings settings='{}') |
Mesh | fromBinaryStl (os.PathLike|str|bytes file, MeshLoadSettings settings='{}') |
Mesh | fromBinaryStl (typing.Any in_, MeshLoadSettings settings='{}') |
Mesh | fromCtm (os.PathLike|str|bytes file, MeshLoadSettings settings='{}') |
Mesh | fromCtm (typing.Any in_, MeshLoadSettings settings='{}') |
Mesh | fromDxf (os.PathLike|str|bytes path, MeshLoadSettings settings='{}') |
Mesh | fromDxf (typing.Any in_, MeshLoadSettings settings='{}') |
Mesh | fromMrmesh (os.PathLike|str|bytes file, MeshLoadSettings settings='{}') |
Mesh | fromMrmesh (typing.Any in_, MeshLoadSettings settings='{}') |
Mesh | fromObj (os.PathLike|str|bytes file, MeshLoadSettings settings='{}') |
Mesh | fromObj (typing.Any in_, MeshLoadSettings settings='{}') |
Mesh | fromOff (os.PathLike|str|bytes file, MeshLoadSettings settings='{}') |
Mesh | fromOff (typing.Any in_, MeshLoadSettings settings='{}') |
Mesh | fromPly (os.PathLike|str|bytes file, MeshLoadSettings settings='{}') |
Mesh | fromPly (typing.Any in_, MeshLoadSettings settings='{}') |
std_vector_MeshLoad_NamedMesh | fromSceneObjFile (os.PathLike|str|bytes file, bool combineAllObjects, MeshLoad.ObjLoadSettings settings='{}') |
std_vector_MeshLoad_NamedMesh | fromSceneObjFile (str data, int size, bool combineAllObjects, os.PathLike|str|bytes dir, MeshLoad.ObjLoadSettings settings='{}') |
std_vector_MeshLoad_NamedMesh | fromSceneObjFile (typing.Any in_, bool combineAllObjects, os.PathLike|str|bytes dir, MeshLoad.ObjLoadSettings settings='{}') |
Object | fromSceneStepFile (os.PathLike|str|bytes path, MeshLoadSettings settings='{}') |
Object | fromSceneStepFile (typing.Any in_, MeshLoadSettings settings='{}') |
Mesh | fromStep (os.PathLike|str|bytes path, MeshLoadSettings settings='{}') |
Mesh | fromStep (typing.Any in_, MeshLoadSettings settings='{}') |
LoadedObjects | loadObjectFromObj (os.PathLike|str|bytes file, func_bool_from_float cb='{}') |
Static Protected Member Functions | |
_pybind11_conduit_v1_ (*args, **kwargs) | |
This is a namespace.
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loads mesh from file in any .STL format: both binary and ASCII
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loads mesh from stream in any .STL format: both binary and ASCII; important on Windows: in stream must be open in binary mode
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loads mesh from file in the format detected from file extension
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loads mesh from stream in the format detected from given extension-string (`*.ext`); important on Windows: in stream must be open in binary mode
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loads mesh from file in textual .STL format
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loads mesh from stream in textual .STL format
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loads mesh from file in binary .STL format
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loads mesh from stream in binary .STL format; important on Windows: in stream must be open in binary mode
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loads from .ctm file
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loads mesh from file in .DXF format;
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loads mesh from stream in .DXF format;
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loads mesh from file in internal MeshLib format
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loads mesh from stream in internal MeshLib format; important on Windows: in stream must be open in binary mode
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loads mesh from file in .OBJ format
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loads mesh from stream in .OBJ format; important on Windows: in stream must be open in binary mode
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loads mesh from file in .OFF format
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loads mesh from stream in .OFF format
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loads mesh from file in .PLY format;
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loads mesh from stream in .PLY format; important on Windows: in stream must be open in binary mode
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loads meshes from .obj file
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loads meshes from memory array with .obj file contents \\param dir working directory where materials and textures are located
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loads meshes from a stream with .obj file contents important on Windows: in stream must be open in binary mode \\param dir working directory where materials and textures are located
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load scene from STEP file using OpenCASCADE
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load mesh data from STEP file using OpenCASCADE
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reads all objects from .OBJ file