Classes | |
| class | Result |
| class | Settings |
Static Public Member Functions | |
| None | asyncFromAnySupportedFormat (std_vector_std_filesystem_path files, func_void_from_SceneLoad_Result postLoadCallback, SceneLoad.Settings settings='{}') |
| SceneLoad.Result | fromAnySupportedFormat (std_vector_std_filesystem_path files, SceneLoad.Settings settings='{}') |
This is a namespace.
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static |
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static |
Load scene from file; if both targetUnit and loadedObject.lengthUnit are not nullopt, then adjusts transformations of the loaded objects