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class | SceneLoadResult |
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None | asyncFromAnySupportedFormat (std_vector_std_filesystem_path files, func_void_from_SceneLoad_SceneLoadResult postLoadCallback, func_bool_from_float progressCallback='{}') |
SceneLoad.SceneLoadResult | fromAnySupportedFormat (std_vector_std_filesystem_path files, func_bool_from_float callback='{}') |
This is a namespace.
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static |
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static |
Load scene from file