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| class | BoolType |
| class | FloatType |
| class | ShadingMode |
Static Public Member Functions | |
| None | __init__ (*args, **kwargs) |
| bool | get (SceneSettings.BoolType type) |
| float | get (SceneSettings.FloatType type) |
| CNCMachineSettings | getCNCMachineSettings () |
| SceneSettings.ShadingMode | getDefaultShadingMode () |
| None | reset () |
| None | set (SceneSettings.BoolType type, bool value) |
| None | set (SceneSettings.FloatType type, float value) |
| None | setCNCMachineSettings (CNCMachineSettings settings) |
| None | setDefaultShadingMode (SceneSettings.ShadingMode mode) |
Generated from: MR::SceneSettings This singleton struct contains default settings for scene objects
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Default shading mode for new mesh objects, or imported form files Tools may consider this setting when creating new meshes `AutoDetect`: choose depending of file format and mesh shape, fallback to smooth
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Reset all scene settings to default values
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