Public Member Functions | |
| None | __init__ (self) |
| None | __init__ (self, TriTriDistanceResult_double arg0) |
| None | __init__ (self, Vector3d a, Vector3d b, float distSq, bool overlap) |
| Vector3d | a (self) |
| None | a (self, Vector3d arg1) |
| Vector3d | b (self) |
| None | b (self, Vector3d arg1) |
| float | distSq (self) |
| None | distSq (self, float arg1) |
| bool | overlap (self) |
| None | overlap (self, bool arg1) |
Static Public Member Functions | |
| None | __init__ (*args, **kwargs) |
| TriTriDistanceResult_double | operator (*args, **kwargs) |
| TriTriDistanceResult_double | operator (*args, **kwargs) |
Static Protected Attributes | |
| typing | _offsetof_a = 0 |
| typing | _offsetof_b = 24 |
| typing | _offsetof_distSq = 48 |
| typing | _offsetof_overlap = 56 |
Generated from: MR::TriTriDistanceResult<double> Aliases: TriTriDistanceResultd
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static |
| None mrmeshpy.TriTriDistanceResult_double.__init__ | ( | self | ) |
| None mrmeshpy.TriTriDistanceResult_double.__init__ | ( | self, | |
| TriTriDistanceResult_double | arg0 ) |
Implicit copy constructor.
| None mrmeshpy.TriTriDistanceResult_double.__init__ | ( | self, | |
| Vector3d | a, | ||
| Vector3d | b, | ||
| float | distSq, | ||
| bool | overlap ) |
Implicit aggregate constructor.
| Vector3d mrmeshpy.TriTriDistanceResult_double.a | ( | self | ) |
If the triangles are disjoint, these points are the closest points of the corresponding triangles. However, if the triangles overlap, these are basically a random pair of points from the triangles, not coincident points on the intersection of the triangles, as might be expected.
| None mrmeshpy.TriTriDistanceResult_double.a | ( | self, | |
| Vector3d | arg1 ) |
| Vector3d mrmeshpy.TriTriDistanceResult_double.b | ( | self | ) |
If the triangles are disjoint, these points are the closest points of the corresponding triangles. However, if the triangles overlap, these are basically a random pair of points from the triangles, not coincident points on the intersection of the triangles, as might be expected.
| None mrmeshpy.TriTriDistanceResult_double.b | ( | self, | |
| Vector3d | arg1 ) |
| float mrmeshpy.TriTriDistanceResult_double.distSq | ( | self | ) |
If the triangles are disjoint, it is the squared distance them (equal to the squared distance between a and b points). If the triangles overlap, it is zero.
| None mrmeshpy.TriTriDistanceResult_double.distSq | ( | self, | |
| float | arg1 ) |
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static |
| bool mrmeshpy.TriTriDistanceResult_double.overlap | ( | self | ) |
overlap==true means that the triangles are intersecting and not just touch one another => distSq == 0 if distSq == 0 and overlap == false, then the triangles just touch one another
| None mrmeshpy.TriTriDistanceResult_double.overlap | ( | self, | |
| bool | arg1 ) |
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staticprotected |
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staticprotected |
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staticprotected |
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staticprotected |