MeshLib Python Docs
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mrmeshpy.std_vector_MeshTexture Class Reference

Public Member Functions

bool __bool__ (self)
 
None __delitem__ (self, int arg0)
 
None __delitem__ (self, slice arg0)
 
std_vector_MeshTexture __getitem__ (self, slice s)
 
MeshTexture __getitem__ (self, int arg0)
 
None __init__ (self)
 
None __init__ (self, typing.Iterable arg0)
 
None __init__ (self, std_vector_MeshTexture arg0)
 
typing.Iterator[MeshTexture__iter__ (self)
 
int __len__ (self)
 
None __setitem__ (self, int arg0, MeshTexture arg1)
 
None __setitem__ (self, slice arg0, std_vector_MeshTexture arg1)
 
None append (self, MeshTexture x)
 
None clear (self)
 
bool empty (self)
 
None extend (self, std_vector_MeshTexture L)
 
None extend (self, typing.Iterable L)
 
None insert (self, int i, MeshTexture x)
 
MeshTexture pop (self)
 
MeshTexture pop (self, int i)
 
None resize (self, int arg0)
 
None resize (self, int arg0, MeshTexture arg1)
 
int size (self)
 

Static Protected Member Functions

 _pybind11_conduit_v1_ (*args, **kwargs)
 

Constructor & Destructor Documentation

◆ __init__() [1/3]

None mrmeshpy.std_vector_MeshTexture.__init__ ( self)

◆ __init__() [2/3]

None mrmeshpy.std_vector_MeshTexture.__init__ ( self,
typing.Iterable arg0 )

◆ __init__() [3/3]

None mrmeshpy.std_vector_MeshTexture.__init__ ( self,
std_vector_MeshTexture arg0 )

Member Function Documentation

◆ __bool__()

bool mrmeshpy.std_vector_MeshTexture.__bool__ ( self)
Check whether the list is nonempty

◆ __delitem__() [1/2]

None mrmeshpy.std_vector_MeshTexture.__delitem__ ( self,
int arg0 )
Delete the list elements at index ``i``

◆ __delitem__() [2/2]

None mrmeshpy.std_vector_MeshTexture.__delitem__ ( self,
slice arg0 )
Delete list elements using a slice object

◆ __getitem__() [1/2]

MeshTexture mrmeshpy.std_vector_MeshTexture.__getitem__ ( self,
int arg0 )

◆ __getitem__() [2/2]

std_vector_MeshTexture mrmeshpy.std_vector_MeshTexture.__getitem__ ( self,
slice s )
Retrieve list elements using a slice object

◆ __iter__()

typing.Iterator[MeshTexture] mrmeshpy.std_vector_MeshTexture.__iter__ ( self)

◆ __len__()

int mrmeshpy.std_vector_MeshTexture.__len__ ( self)

◆ __setitem__() [1/2]

None mrmeshpy.std_vector_MeshTexture.__setitem__ ( self,
int arg0,
MeshTexture arg1 )

◆ __setitem__() [2/2]

None mrmeshpy.std_vector_MeshTexture.__setitem__ ( self,
slice arg0,
std_vector_MeshTexture arg1 )
Assign list elements using a slice object

◆ _pybind11_conduit_v1_()

mrmeshpy.std_vector_MeshTexture._pybind11_conduit_v1_ ( * args,
** kwargs )
staticprotected

◆ append()

None mrmeshpy.std_vector_MeshTexture.append ( self,
MeshTexture x )
Add an item to the end of the list

◆ clear()

None mrmeshpy.std_vector_MeshTexture.clear ( self)
Clear the contents

◆ empty()

bool mrmeshpy.std_vector_MeshTexture.empty ( self)

◆ extend() [1/2]

None mrmeshpy.std_vector_MeshTexture.extend ( self,
std_vector_MeshTexture L )
Extend the list by appending all the items in the given list

◆ extend() [2/2]

None mrmeshpy.std_vector_MeshTexture.extend ( self,
typing.Iterable L )
Extend the list by appending all the items in the given list

◆ insert()

None mrmeshpy.std_vector_MeshTexture.insert ( self,
int i,
MeshTexture x )
Insert an item at a given position.

◆ pop() [1/2]

MeshTexture mrmeshpy.std_vector_MeshTexture.pop ( self)
Remove and return the last item

◆ pop() [2/2]

MeshTexture mrmeshpy.std_vector_MeshTexture.pop ( self,
int i )
Remove and return the item at index ``i``

◆ resize() [1/2]

None mrmeshpy.std_vector_MeshTexture.resize ( self,
int arg0 )

◆ resize() [2/2]

None mrmeshpy.std_vector_MeshTexture.resize ( self,
int arg0,
MeshTexture arg1 )

◆ size()

int mrmeshpy.std_vector_MeshTexture.size ( self)

The documentation for this class was generated from the following file: